Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction 2016
DOI: 10.1145/2839462.2839471
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Towards a Framework for Tangible Narratives

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Cited by 64 publications
(21 citation statements)
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“…Our examination of these elements in turn led us to devise the three spectra, (1) diegetic vs. non-diegetic, (2) internal vs. external, and (3) ontological vs. exploratory that comprise the framework we propose in the next section. In our previous work on tangible narrative frameworks, we examined existing tangible narrative systems and described the ways in which tangible media engage interactors with narrative systems across seven categories [32]. Here we look more broadly at both tangible as well as embodied interactions, while at the same time focusing on narrative engagement with cultural artifacts in museum contexts.…”
Section: Toward a Narrative Frameworkmentioning
confidence: 99%
“…Our examination of these elements in turn led us to devise the three spectra, (1) diegetic vs. non-diegetic, (2) internal vs. external, and (3) ontological vs. exploratory that comprise the framework we propose in the next section. In our previous work on tangible narrative frameworks, we examined existing tangible narrative systems and described the ways in which tangible media engage interactors with narrative systems across seven categories [32]. Here we look more broadly at both tangible as well as embodied interactions, while at the same time focusing on narrative engagement with cultural artifacts in museum contexts.…”
Section: Toward a Narrative Frameworkmentioning
confidence: 99%
“…Nonetheless, among the vast amount of published work in the field in the past 20 years, the work of Holmquist (2000), Mazalek et al (2002), Tanenbaum et al (2010), Tek-Jin & Kim (2011) and more recently Harley (2016;2017) are of special interest to this research as they all consider the component of narrative within tangible interaction. Holmquist et al (2000) discussed the idea of sense of involvement based on computational objects that represent important parts of an interactive narrative.…”
Section: Background and Literature Reviewmentioning
confidence: 99%
“…The work focused on designing interactive systems, such as tangible interfaces and multi-touch tabletop interfaces. Such HCI systems indeed can contribute to collaboration [2], for example, multi-stakeholder brainstorms [1], the creation of narratives [12] or equitable participation [20]. In existing technological mediation (tabletops), tangibles tend to represent predefined meanings or functionality.…”
Section: Tangible Mediation Of Collaborationmentioning
confidence: 99%