2017
DOI: 10.1007/978-3-319-71078-5_8
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Towards a Deep Reinforcement Learning Approach for Tower Line Wars

Abstract: Abstract. There have been numerous breakthroughs with reinforcement learning in the recent years, perhaps most notably on Deep Reinforcement Learning successfully playing and winning relatively advanced computer games. There is undoubtedly an anticipation that Deep Reinforcement Learning will play a major role when the first AI masters the complicated game plays needed to beat a professional Real-Time Strategy game player. For this to be possible, there needs to be a game environment that targets and fosters A… Show more

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Cited by 7 publications
(14 citation statements)
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“…Initially, self-play agents were trained to play boardgames (such as chess and go, among others) [20] but it has now been successfully extended from the classic and simpler Atari 2600 video games [25] to more complex first-person shooters (Doom [26], Battlefield [27], Quake [28]), Role Playing games 1 (Warcraft [29]), Real-Time Strategic Games (Starcraft [30][31][32]) and more recently Multiplayer Online Battle Arena (Dota 2 [33]). For a more comprehensive review see the work by Justesen et al [34].…”
Section: Self-play Scenarios and Architecturesmentioning
confidence: 99%
“…Initially, self-play agents were trained to play boardgames (such as chess and go, among others) [20] but it has now been successfully extended from the classic and simpler Atari 2600 video games [25] to more complex first-person shooters (Doom [26], Battlefield [27], Quake [28]), Role Playing games 1 (Warcraft [29]), Real-Time Strategic Games (Starcraft [30][31][32]) and more recently Multiplayer Online Battle Arena (Dota 2 [33]). For a more comprehensive review see the work by Justesen et al [34].…”
Section: Self-play Scenarios and Architecturesmentioning
confidence: 99%
“…The DVAE algorithm was tested on two game environments. The first environment is Deep Line Wars [1], a simplified Real-Time Strategy game. We introduce Deep Maze, a flexible environment with a wide range of challenges suited for reinforcement learning research.…”
Section: Environmentsmentioning
confidence: 99%
“…This extends the capabilities of Deep Maze to support nearly all possible scenario combination in the realm of maze solving. 1 State Representation RL agents depend on sensory input to evaluate and predict the best action at current timestep. Preprocessing of data is essential so that agents can extract features from the input.…”
Section: The Deep Maze Environmentmentioning
confidence: 99%
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