2005
DOI: 10.1145/1077399.1077405
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Toward Perceptually Realistic Talking Heads: Models, Methods, and McGurk

Abstract: Motivated by the need for an informative, unbiased and quantitative perceptual method for the development and evaluation of a talking head we are developing, we propose a new test based on the "McGurk Effect". Our approach helps to identify strengths and weaknesses in underlying talking head algorithms, and uses this insight to guide further development. The test also evaluates the realism of talking head behavior in comparison to real speaker footage, painting an overall picture of a talking head's performanc… Show more

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Cited by 19 publications
(15 citation statements)
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References 18 publications
(30 reference statements)
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“…An interesting approach to this issue was taken in the work by [Cosker et al 2004], in which the quality of their two-dimensional facial animation system was tested using a well-known perceptual conflict (the 'McGurk-effect') between the auditory and visual senses. Their evaluation thus relied on an indirect, perceptual measure rather than on an explicit judgment of realism.…”
Section: Facial Animation and Realismmentioning
confidence: 99%
“…An interesting approach to this issue was taken in the work by [Cosker et al 2004], in which the quality of their two-dimensional facial animation system was tested using a well-known perceptual conflict (the 'McGurk-effect') between the auditory and visual senses. Their evaluation thus relied on an indirect, perceptual measure rather than on an explicit judgment of realism.…”
Section: Facial Animation and Realismmentioning
confidence: 99%
“…An established body of research already focuses on quantifying the intelligibility-benefit or realism of animated talking heads, ideally as compared to a video-realistic standard (Ouni et al, 2007;Cosker et al, 2005). However, as the articulators that researchers/teachers wish to present to their subjects in the aforementioned scenario are generally outside the line of sight, these evaluation methods cannot be directly applied to intra-oral visualizations.…”
Section: Introductionmentioning
confidence: 99%
“…Other methods that attempt to quantity the quality of animation are limited to learning based methods [Ma and Deng 2012] or comparisons between the original data and the reconstructed data, which are not applicable to animator-driven methods. McGurk studies [Cosker et al 2005] can be performed to see how the McGurk effect on real humans compares to that of synthesized speech. Likewise, noise studies where words are randomly removed from utterances and must be recovered by reading lips can help judge the quality of the articulation.…”
Section: Direct Methods Comparisonsmentioning
confidence: 99%