1995
DOI: 10.1006/gmip.1995.1012
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Toward Interactive-Rate Simulation of Fluids with Moving Obstacles Using Navier-Stokes Equations

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Cited by 103 publications
(40 citation statements)
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“…Kass and Miller [17] approximated the 2D shallow water equations to get a dynamic height field surface that interacted with a static ground "object". Chen and Lobo [4] extended the height field approach by using the pressure arising from a 2D solution of the NavierStokes equations to modulate surface elevation. O'Brien and Hodgins [20] simulated splashing liquids by combining a particle system and height field, while Miller and Pearce [19] used viscous springs between particles to achieve dynamic flow in 3D.…”
Section: Previous Workmentioning
confidence: 99%
“…Kass and Miller [17] approximated the 2D shallow water equations to get a dynamic height field surface that interacted with a static ground "object". Chen and Lobo [4] extended the height field approach by using the pressure arising from a 2D solution of the NavierStokes equations to modulate surface elevation. O'Brien and Hodgins [20] simulated splashing liquids by combining a particle system and height field, while Miller and Pearce [19] used viscous springs between particles to achieve dynamic flow in 3D.…”
Section: Previous Workmentioning
confidence: 99%
“…[O'Brien and Hodgins 1995] combined a particle system with shallow-water equations to simulate splashing of low viscosity fluid. [Chen and Lobo 1995] used 2D Navier-Stokes equations, taking the pressure to be proportional to height to get the third dimension. The method is interactive though the physical justification for interpreting pressure as height is questionable.…”
Section: Previous Workmentioning
confidence: 99%
“…This coefficient sequence can be represented by the generating function u 0 x = 4 + 12x + 10x 2 + 5x 3 + 8x 4 . The upper right curve shows the coefficients of u 1 x = s x u 0 x 2 , (Remember, the coefficients of…”
Section: The Associated Subdivision Schemementioning
confidence: 99%