2023
DOI: 10.3389/fcomp.2022.1068478
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Toward immersive communications in 6G

Abstract: The sixth generation (6G) networks are expected to enable immersive communications and bridge the physical and the virtual worlds. Integrating extended reality, holography, and haptics, immersive communications will revolutionize how people work, entertain, and communicate by enabling lifelike interactions. However, the unprecedented demand for data transmission rate and the stringent requirements on latency and reliability create challenges for 6G networks to support immersive communications. In this survey a… Show more

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Cited by 22 publications
(9 citation statements)
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References 275 publications
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“…In addition to videoconferencing, IC have the potential to transform various industries and fields such as remote collaboration, education, training, telemedicine, virtual events, and more. It enables more natural and engaging communication, facilitating better understanding, collaboration, and innovation among individuals or groups, regardless of their physical location [16].…”
Section: Immersive Communications a Specific Servicesmentioning
confidence: 99%
“…In addition to videoconferencing, IC have the potential to transform various industries and fields such as remote collaboration, education, training, telemedicine, virtual events, and more. It enables more natural and engaging communication, facilitating better understanding, collaboration, and innovation among individuals or groups, regardless of their physical location [16].…”
Section: Immersive Communications a Specific Servicesmentioning
confidence: 99%
“…AI-based structures and virtual simulations can decorate studies and facilitate knowledge acquisition within the metaverse (Shen, X et al, 2023). The use of AI within the metaverse permits the analysis of considerable datasets, uncovering patterns and accelerating the pace of discovery.…”
Section: Understanding Human-computer Interactionmentioning
confidence: 99%
“…When the request from VR headset u in time slot k, i.e., request d u,k , is scheduled, a computing 2 In Case 1, a computing unit is still needed to process the SVC to satisfy the video requirements of the corresponding VR headset [27], although the processing delay is negligible.…”
Section: Delay Modelmentioning
confidence: 99%
“…We first evaluate the performance of the proposed content placement scheme (i.e., Algs. [1][2][3] for caching VCs within a VC subset. We compare our proposed scheme with three benchmark cache size search, which searches the best cache size for caching SVCs, i.e., the best ω, from set {0, 0.1, .…”
Section: B Performance Of the Content Placement Schemementioning
confidence: 99%
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