IEEE Symposium on 3D User Interfaces, 2006. 3DUI 2006.
DOI: 10.1109/tridui.2006.1618277
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Toward Disambiguating Multiple Selections for Frustum-Based Pointing

Abstract: Selection is a fundamental user operation in 3D environments. These environments often simulate or augment the real world, and a part of that simulation is the ability to select objects for observation and manipulation. Many user interfaces for these applications depend on six-degree-of-freedom tracking devices. Such devices have limited accuracy and are susceptible to noise, giving an imprecision that makes object selections difficult and hard to repeat. This difficulty is amplified when the user's viewpoint … Show more

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Cited by 6 publications
(3 citation statements)
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“…A major limitation of ray‐based selections is, of course, the difficulty of selecting small and/or far‐away objects, which is often complicated by hand jitter. Expanding the ray to a cone helps with this [LG94, FHZ96, OBF03, SBB*06, SP04, Ste06], and other primitives may also be used [ZBM94, WHB06, VGC07].…”
Section: Defining a Classification Systemmentioning
confidence: 99%
“…A major limitation of ray‐based selections is, of course, the difficulty of selecting small and/or far‐away objects, which is often complicated by hand jitter. Expanding the ray to a cone helps with this [LG94, FHZ96, OBF03, SBB*06, SP04, Ste06], and other primitives may also be used [ZBM94, WHB06, VGC07].…”
Section: Defining a Classification Systemmentioning
confidence: 99%
“…Therefore, various methods are proposed to improve user performance and the subjective feelings of target selection. To reduce the limitation of tracking device accuracy, scholars have studied the relationship between gesture pointing motion and cognitive function [24,25] , Schmidt presents a pointing-based probabilistic selection algorithm to reduce tracking uncertainty [26] . Alternatively, the lack of modality information or the difference between the modality information and the real-world cues will reduce user operation performance [27] .…”
Section: Multimodal Feedbackmentioning
confidence: 99%
“…Some studies allowed the user to select 3D virtual objects using 3D selection volume. For example, Schmidt et al [16] used a frustum and Ohnishi et al [17] and Haan et al [18] used a cuboid. Another technique enables the user to select multiple objects in more detail.…”
Section: Selection and Manipulationmentioning
confidence: 99%