2019
DOI: 10.22323/2.18040201
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Touching the stars: improving NASA 3D printed data sets with blind and visually impaired audiences

Abstract: Astronomy has been an inherently visual area of science for millenia, yet a majority of its significant discoveries take place in wavelengths beyond human vision. There are many people, including those with low or no vision, who cannot participate fully in such discoveries if visual media is the primary communication mechanism. Numerous efforts have worked to address equity of accessibility to such knowledge sharing, such as through the creation of threedimensional (3D) printed data sets. This paper describes … Show more

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Cited by 19 publications
(17 citation statements)
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“…Similarly, the "Tactile Collider" is aimed at visually impaired children to engage with the field of particle physics, and demonstrate particle colliders through the use of 3D sound and large scale tactile models [Dattaro, 2018]. Other work in this area include, for example, astronomical activities specifically intended for people with special needs [Ortiz-Gil et al, 2011], 3D tactile representations of Hubble space telescope images [Grice et al, 2015], of data from the X-ray Chandra Observatory [K. Arcand et al, 2019], of the Subaru telescope structure [National Astronomical Observatory of Japan, 2018], of the Eta Carinae nebula [Madura et al, 2015], and of cosmic microwave background radiation anisotropies [Clements, Sato and Fonseca, 2017], which was later used for the tactile stimulation part of the g-ASTRONOMY pilot (see below). Sound has perhaps received less attention to date, but some sonification prototypes have been explored [Casado et al, 2017;Lynch, 2017]…”
Section: Introduction: Breaking Barriers To a Dialogic Encountermentioning
confidence: 99%
“…Similarly, the "Tactile Collider" is aimed at visually impaired children to engage with the field of particle physics, and demonstrate particle colliders through the use of 3D sound and large scale tactile models [Dattaro, 2018]. Other work in this area include, for example, astronomical activities specifically intended for people with special needs [Ortiz-Gil et al, 2011], 3D tactile representations of Hubble space telescope images [Grice et al, 2015], of data from the X-ray Chandra Observatory [K. Arcand et al, 2019], of the Subaru telescope structure [National Astronomical Observatory of Japan, 2018], of the Eta Carinae nebula [Madura et al, 2015], and of cosmic microwave background radiation anisotropies [Clements, Sato and Fonseca, 2017], which was later used for the tactile stimulation part of the g-ASTRONOMY pilot (see below). Sound has perhaps received less attention to date, but some sonification prototypes have been explored [Casado et al, 2017;Lynch, 2017]…”
Section: Introduction: Breaking Barriers To a Dialogic Encountermentioning
confidence: 99%
“…This can create challenges in sharing data from these disciplines with BVI audiences. Evaluative studies have shown benefits in using 3D astrophysical models (Christian et al, 2015;Grice et al, 2015;Bonne et al, 2018;Arcand et al, 2019;Argudo-Fernández et al, 2020) for generating or positively impacting learning gains, inclusive practices, STEM identity, and mental visualization. Applications of 3D models in geology and geophysics have been demonstrated for use in museums and similar informal learning environments (Neitzke Adamo et al, 2019) and by other educators (Hasiuk et al, 2017).…”
Section: Importance Of Audience In Scientific Visualization: Inclusivmentioning
confidence: 99%
“…In the past several years, research has shown that 3D printed scientific data from astrophysics and geophysics with tactile features can help communicate with BVI participants across a spectrum of abilities (Bonne et al, 2018) as well as with sighted people (European Southern Observatory, 2019), and also to promote inclusivity more broadly (Christian et al, 2015;Arcand et al, 2019). XR technologies particularly have been broadly shown to provide low-risk, high-impact virtual spaces that can accommodate physical barriers to interaction by providing learner-specific experiences (Chandrashekar, 2018), when crafted particularly through universal design techniques (McMahon and Walker, 2019;Menke et al, 2020).…”
Section: Importance Of Audience In Scientific Visualization: Inclusivmentioning
confidence: 99%
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