Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video 2018
DOI: 10.1145/3210825.3213555
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“…Nevertheless, we believe that there are many opportunities for the IMX community to contribute valuable research toward making interactive television and media more accessible to users with various abilities. Examples of such contributions regard inclusive design of Augmented and Mixed Reality for television [17,36,38,41], augmented vision [22], new categories of devices for video streaming [31], lifelogging [2], social television [37], and new experiences for interactive media and television [20], including experiences that are multisensory [12,40]. From this perspective, our paper is equally a manifest to foster more work in our community in these directions at the intersection of interactive television, immersive media, and accessibility research.…”
Section: Discussionmentioning
confidence: 97%
“…Nevertheless, we believe that there are many opportunities for the IMX community to contribute valuable research toward making interactive television and media more accessible to users with various abilities. Examples of such contributions regard inclusive design of Augmented and Mixed Reality for television [17,36,38,41], augmented vision [22], new categories of devices for video streaming [31], lifelogging [2], social television [37], and new experiences for interactive media and television [20], including experiences that are multisensory [12,40]. From this perspective, our paper is equally a manifest to foster more work in our community in these directions at the intersection of interactive television, immersive media, and accessibility research.…”
Section: Discussionmentioning
confidence: 97%