2021
DOI: 10.1007/978-3-030-85610-6_36
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Touch, See and Talk: Tangibles for Engaging Learners into Graph Algorithmic Thinking

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Cited by 3 publications
(1 citation statement)
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“…In the smart city and smart object design context, children are usually engaged in project-based learning based on (complex) tasks, challenging questions, or problems that require learners to design, experience problem-solving, and decision making. Projectbased learning leads to the introduction of computational thinking, as children can learn through authentic scenarios, in an iterative approach of making realistic products with programming and robotics [21,27,28]. Hence, children are engaged in building, creating, and customising everyday objects to fulfil personally, and socially meaningful problems, fostering active and significant learning [21].…”
Section: Introductionmentioning
confidence: 99%
“…In the smart city and smart object design context, children are usually engaged in project-based learning based on (complex) tasks, challenging questions, or problems that require learners to design, experience problem-solving, and decision making. Projectbased learning leads to the introduction of computational thinking, as children can learn through authentic scenarios, in an iterative approach of making realistic products with programming and robotics [21,27,28]. Hence, children are engaged in building, creating, and customising everyday objects to fulfil personally, and socially meaningful problems, fostering active and significant learning [21].…”
Section: Introductionmentioning
confidence: 99%