2017
DOI: 10.2197/ipsjjip.25.515
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Total Tetris: Tetris with Monominoes, Dominoes, Trominoes, Pentominoes,...

Abstract: Abstract:We consider variations on the classic video game Tetris where pieces are k-ominoes instead of the usual tetrominoes (k = 4), as popularized by the video games ntris and Pentris. We prove that it is NP-complete to survive or clear a given initial board with a given sequence of pieces for each k ≥ 5, complementing the previous NP-completeness result for k = 4. More surprisingly, we show that board clearing is NP-complete for k = 3; and if pieces may not be rotated, then clearing is NP-complete for k = 2… Show more

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Cited by 6 publications
(6 citation statements)
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“…The main open problems are to determine the critical threshold for the minimum number c * of columns and the minimum number r * of rows for which c * -column Tetris and c * -row Tetris are NP-complete, respectively. We proved here that c * ∈ [3,8] and r * ∈ [2,4]. We conjecture that r * = 2, i.e., that 2-row Tetris is NP-complete.…”
Section: Open Problemsmentioning
confidence: 67%
See 3 more Smart Citations
“…The main open problems are to determine the critical threshold for the minimum number c * of columns and the minimum number r * of rows for which c * -column Tetris and c * -row Tetris are NP-complete, respectively. We proved here that c * ∈ [3,8] and r * ∈ [2,4]. We conjecture that r * = 2, i.e., that 2-row Tetris is NP-complete.…”
Section: Open Problemsmentioning
confidence: 67%
“…In Section 6, we solve this problem for the generalization of Tetris to k-omino pieces, denoted k-tris, as implemented in the video games Pentris and ntris, and previously analyzed from a complexity perspective [3]. Specifically, we prove the following results: ( a ) 8-column Empty (≤ 65)-tris is NP-hard.…”
Section: Rowsmentioning
confidence: 99%
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“…In polyomino packing, proved hard in [2], the pieces are polyominoes and the board is a rectangle, and "fitting" in this context means being placed with no overlap. Tetris, first proved hard in [4] and analyzed further in [3], uses the same kinds of pieces, but in this puzzle the pieces must be dropped in from the top of a box and fall until they hit other pieces, and the order of the available pieces is a fixed part of the input. Since Robertson and Munro published their analysis of Instant Insanity [7], it has been known that PSPACE-complete problems often take the form of 2-player generalizations of 1-player puzzles.…”
Section: Introductionmentioning
confidence: 99%