Given a closed simple polygon $P$, we say two points $p,q$ see each other if
the segment $pq$ is fully contained in $P$. The art gallery problem seeks a
minimum size set $G\subset P$ of guards that sees $P$ completely. The only
currently correct algorithm to solve the art gallery problem exactly uses
algebraic methods and is attributed to Sharir. As the art gallery problem is
ER-complete, it seems unlikely to avoid algebraic methods, without additional
assumptions. In this paper, we introduce the notion of vision stability. In
order to describe vision stability consider an enhanced guard that can see
"around the corner" by an angle of $\delta$ or a diminished guard whose vision
is by an angle of $\delta$ "blocked" by reflex vertices. A polygon $P$ has
vision stability $\delta$ if the optimal number of enhanced guards to guard $P$
is the same as the optimal number of diminished guards to guard $P$. We will
argue that most relevant polygons are vision stable. We describe a one-shot
vision stable algorithm that computes an optimal guard set for visionstable
polygons using polynomial time and solving one integer program. It guarantees
to find the optimal solution for every vision stable polygon. We implemented an
iterative visionstable algorithm and show its practical performance is slower,
but comparable with other state of the art algorithms. Our iterative algorithm
is inspired and follows closely the one-shot algorithm. It delays several steps
and only computes them when deemed necessary. Given a chord $c$ of a polygon,
we denote by $n(c)$ the number of vertices visible from $c$. The chord-width of
a polygon is the maximum $n(c)$ over all possible chords $c$. The set of vision
stable polygons admits an FPT algorithm when parametrized by the chord-width.
Furthermore, the one-shot algorithm runs in FPT time, when parameterized by the
number of reflex vertices.