2014
DOI: 10.1155/2014/736931
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Tool Use in Computer-Based Learning Environments: Adopting and Extending the Technology Acceptance Model

Abstract: This study adopts the Technology Acceptance Model (TAM) and extends it to study the effects of different variables on tool use. The influence of perceptions on tool use was studied in two different conditions: with and without explanation of the tool functionality. As an external variable, self-efficacy was entered in the TAM and the main research question thus focused on the mediating effects of perceptions (perceived tool functionality and perceived tool usability) between self-efficacy on the one hand and q… Show more

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Cited by 10 publications
(12 citation statements)
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References 62 publications
(102 reference statements)
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“…The positive relationship between PU and actual use are in line with former studies. Previous acceptance studies in the context of virtual learning environments also emphasized the importance of PU for the actual use of the virtual learning environment (Islam, 2013, Juarez Collazo et al, 2014van Raaj & Schepers, 2008;Selim, 2003). The results correspond with the literature on the cognitive mediational paradigm which suggest that students should perceive the functionality of the virtual learning environment, in order to use it.…”
Section: Discussionsupporting
confidence: 80%
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“…The positive relationship between PU and actual use are in line with former studies. Previous acceptance studies in the context of virtual learning environments also emphasized the importance of PU for the actual use of the virtual learning environment (Islam, 2013, Juarez Collazo et al, 2014van Raaj & Schepers, 2008;Selim, 2003). The results correspond with the literature on the cognitive mediational paradigm which suggest that students should perceive the functionality of the virtual learning environment, in order to use it.…”
Section: Discussionsupporting
confidence: 80%
“…Furthermore, using BI or selfreported use as the main dependent variables in prior research blinded researchers to other important effects, such as, students' performance (Benbasat & Barki, 2007). Juarez Collazo, Wu, Elen and Clarebout (2014) were pioneers in studying the relationship between students' acceptance and the quantity of tool use in computerbased learning environment, on performance. Tool use was defined as non-embedded support devices whose use depends on the students' initiative (i.e., using the tools depends on the students' action; Clarebout & Elen, 2006).…”
Section: Technology Acceptancementioning
confidence: 99%
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“…It has been found that when a student has a higher acceptance of a new learning technology (environment), a learning behavior is more likely to form and be sustained. During the past decade, many TAMs have been studied and empirically validated (Cheon et al., 2015; Juarez Collazo et al., 2014; Tarhini et al., 2016). As one of the most cited studies, the TAM of Yi and Hwang (2003) revised previous TAMs by adding three intrinsic motivation variables: learning goal orientation, enjoyment, and self-efficacy .…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…To explore how and why students engage in meaningful learning in technologyenhanced and game-based learning environments, previous studies have developed two sets of theoretical models: (a) technology acceptance model (TAM; Cheon, Chung, & Lee, 2015;Juarez Collazo, Wu, Elen, & Clarebout, 2014;Tarhini, Hone, Liu, & Tarhini, 2016;Yi & Hwang, 2003) and (b) model of flow in game-based learning (MFGL; Kiili, 2005;Pavlas, 2010). The TAM depicts factors that affect students' acceptance of technology (Yi & Hwang, 2003).…”
Section: Theoretical Background Technology Acceptance Model and Modelmentioning
confidence: 99%