“…To explore how and why students engage in meaningful learning in technologyenhanced and game-based learning environments, previous studies have developed two sets of theoretical models: (a) technology acceptance model (TAM; Cheon, Chung, & Lee, 2015;Juarez Collazo, Wu, Elen, & Clarebout, 2014;Tarhini, Hone, Liu, & Tarhini, 2016;Yi & Hwang, 2003) and (b) model of flow in game-based learning (MFGL; Kiili, 2005;Pavlas, 2010). The TAM depicts factors that affect students' acceptance of technology (Yi & Hwang, 2003).…”