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2019
DOI: 10.25126/jitecs.201942106
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TOLSYASUPI-EduMed: Development of Educational Media Using the Problem-Posing Learning Model for Basic Programming Subjects

Abstract: The importance of expertise in the field of programming today makesVocational High Schools as early as a possible incorporate curriculum that canlearn skills in programming, which is then called basic programming subjects.These subjects are the initial foundation, to study other productive subjects thatmust be studied by students in the field of ICT expertise. However, in reality,students tend to dislike these subjects because they feel difficulties inunderstanding and learning them. Therefore, we try to prese… Show more

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Cited by 6 publications
(4 citation statements)
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References 27 publications
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“…This model is designed to deal with learning issues in a systematic way that is adapted to the needs and characteristics of the students. Figure 1 shows the steps in the ADDIE model namely: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation [18], [19], [20], [21]. In the analysis stage, three aspects are analyzed, namely general analysis, content and technology.…”
Section: Methodsmentioning
confidence: 99%
“…This model is designed to deal with learning issues in a systematic way that is adapted to the needs and characteristics of the students. Figure 1 shows the steps in the ADDIE model namely: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation [18], [19], [20], [21]. In the analysis stage, three aspects are analyzed, namely general analysis, content and technology.…”
Section: Methodsmentioning
confidence: 99%
“…The Usability Evaluation Method is used non-functionally. According to [13] it is a way to improve and find out how feasible the software is to be implemented based on the aspects of ease of learning, ease of use, and attracting users to reuse it. In its application, it uses the System Usability Scale (SUS) which was adapted from [14], a questionnaire that aims to measure perceptions of usability using a Likert scale rating from 1-5 (positive statement scores) by assessing how many users agree with the ten test statement features provided.…”
Section: Figure 1 Xp Development Methodsmentioning
confidence: 99%
“…Indonesia pun tidak hendak tertinggal dalam penggunaan gim edukasi, sebagaimana yang ditunjukkan Atmaja dkk. [13] dan Syahidi [14].…”
Section: Perkembangan Keilmuan Terkiniunclassified