Abstract:The importance of expertise in the field of programming today makesVocational High Schools as early as a possible incorporate curriculum that canlearn skills in programming, which is then called basic programming subjects.These subjects are the initial foundation, to study other productive subjects thatmust be studied by students in the field of ICT expertise. However, in reality,students tend to dislike these subjects because they feel difficulties inunderstanding and learning them. Therefore, we try to prese… Show more
“…This model is designed to deal with learning issues in a systematic way that is adapted to the needs and characteristics of the students. Figure 1 shows the steps in the ADDIE model namely: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation [18], [19], [20], [21]. In the analysis stage, three aspects are analyzed, namely general analysis, content and technology.…”
Technology, particularly in the form of web-based learning resources, aided education during the COVID-19 outbreak. In responding to the condition, this study aims to (1) develop a web-based interactive learning medium application of magnetic material with tutorial method; (2) describe the feasibility of a web-based interactive learning medium for students using magnetic material and a teaching technique. The model used in this study was the ADDIE model. Total of 29 students junior high school in Banjarmasin participated in this study as subject for implementation product. Data collection techniques in this study used validity assessments, questionnaires and tests. The results of the study showed that: (1) HTML, CSS, Javascript, JSON, and Firebase were utilized in the development, and (2) based on these findings, it can be stated that a web-based interactive learning medium for students using magnetic material and the tutorial approach is feasible for use in learning since it meets the the criteria of validity, practicality and effectiveness.
“…This model is designed to deal with learning issues in a systematic way that is adapted to the needs and characteristics of the students. Figure 1 shows the steps in the ADDIE model namely: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation [18], [19], [20], [21]. In the analysis stage, three aspects are analyzed, namely general analysis, content and technology.…”
Technology, particularly in the form of web-based learning resources, aided education during the COVID-19 outbreak. In responding to the condition, this study aims to (1) develop a web-based interactive learning medium application of magnetic material with tutorial method; (2) describe the feasibility of a web-based interactive learning medium for students using magnetic material and a teaching technique. The model used in this study was the ADDIE model. Total of 29 students junior high school in Banjarmasin participated in this study as subject for implementation product. Data collection techniques in this study used validity assessments, questionnaires and tests. The results of the study showed that: (1) HTML, CSS, Javascript, JSON, and Firebase were utilized in the development, and (2) based on these findings, it can be stated that a web-based interactive learning medium for students using magnetic material and the tutorial approach is feasible for use in learning since it meets the the criteria of validity, practicality and effectiveness.
“…The Usability Evaluation Method is used non-functionally. According to [13] it is a way to improve and find out how feasible the software is to be implemented based on the aspects of ease of learning, ease of use, and attracting users to reuse it. In its application, it uses the System Usability Scale (SUS) which was adapted from [14], a questionnaire that aims to measure perceptions of usability using a Likert scale rating from 1-5 (positive statement scores) by assessing how many users agree with the ten test statement features provided.…”
Section: Figure 1 Xp Development Methodsmentioning
Wasaka Museum is one of the museums in Banjarmasin City. However, the information obtained by visitors at this time is only from short writings near the object of the image, and museum guards cannot accompany visitors to get around. Furthermore, the interest of museum visitors has also decreased due to the unavailability of adequate information, minimal services, and the impact of the COVID-19 pandemic. The purpose of this research is to develop applications using Mobile Augmented Reality Technology as a means of promotion, trying to attract visitors with AR interaction treats, and the form of virtual museum tours. The methodology used is the Agile Development Method with the type of Extreme Programming (XP). Then the A/B Testing Method is used to select the user interface design. Marker-Based Tracking is a method of detecting markers so that 3D objects can appear. The conclusion is that the selected interface design is design B with a percentage of 76.9%, all the features in the application have functioned very well, and the results of the usability evaluation with a percentage of 83.33% have an Excellent predicate which means that they can be recommended for further use at the Wasaka Museum Banjarmasin in the New Normal Era.
Gim edukasi adalah metode mutakhir untuk edukasi di abad ke-21. Walau demikian, gim edukasi belum diterapkan untuk edukasi normal baru di prasekolah. Untuk memberi sumbangsih terkait topik tersebut, kami mengembangkan sebuah gim edukasi untuk membantu TK Lintang, sebuah lembaga prasekolah di Surabaya, melaksanakan pengajaran “Jari Aritmetikaâ€. Kami memilih novel visual sebagai jenis permainan gimnya, dan gim tersebut menyajikan Jari Aritmetika yang dibungkus narasi cerita dan tampilan kartun. Kami mengembangkan gim tersebut dalam dua iterasi dengan mempertimbangkan “kemudahan penggunaan†sebagai kebutuhan non-fungsionalnya. Hasil-hasil kami adalah dua versi gimnya dan sebuah sistem informasi untuk memodifikasi soal-soal aritmetika di gimnya. Para siswa akan memainkan versi mobile gimnya di rumah, sementara versi desktop-nya akan digunakan di TK Lintang. Kami telah membuktikan kelayakan gim kami melalui proses pengujian yang diikuti empat siswa dan orangtua masing-masing. Kami telah pula mengekstrak lima prinsip penerapan gim edukasi untuk pendidikan prasekolah normal baru, yang salah satunya adalah memfasilitasi “waktu keluarga†di antara siswa dan orangtuanya.
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