2023
DOI: 10.1016/j.cogdev.2023.101313
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Tokens of virtue: Replicating incentivized measures of children’s prosocial behavior with online methods and virtual resources

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Cited by 7 publications
(4 citation statements)
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“… Ebersbach et al (2022) found that children (4–6 years old) were more likely to reject unequal offers when they were represented symbolically (tokens vs. stickers). In contrast, Ahl et al (2023) found that children were less likely to reject advantageous offers in a token-based online compared to an in-person real candy version of the inequity game. If symbolic distancing reduced the inhibitory demands of rejecting unequal distributions in the inequity game in the current study, it would be more likely that reduced inhibitory demands would wash out any benefit from employing reflective decision processes, rather than enhance the benefit of intuitive decisions.…”
Section: Discussionmentioning
confidence: 71%
See 1 more Smart Citation
“… Ebersbach et al (2022) found that children (4–6 years old) were more likely to reject unequal offers when they were represented symbolically (tokens vs. stickers). In contrast, Ahl et al (2023) found that children were less likely to reject advantageous offers in a token-based online compared to an in-person real candy version of the inequity game. If symbolic distancing reduced the inhibitory demands of rejecting unequal distributions in the inequity game in the current study, it would be more likely that reduced inhibitory demands would wash out any benefit from employing reflective decision processes, rather than enhance the benefit of intuitive decisions.…”
Section: Discussionmentioning
confidence: 71%
“…We employed a modified version of the child-friendly Inequity Game (developed by Blake and McAuliffe, 2011 ), that has been used to study inequity aversion across several studies (e.g., Blake and McAuliffe, 2011 ; Blake et al, 2015 ; Corbit et al, 2017 , 2023b ). The original Inequity Game is administered with a physical apparatus that allows the actor to accept or reject distributions of candies by pulling a red handle to reject and green handle to accept (but see Ahl et al, 2023 for validation of an online version). In the current study we were specifically concerned about controlling the decision times that children had to process and decide how to respond to a distribution.…”
Section: Methodsmentioning
confidence: 99%
“…Further, many of these decisions may force a trade-off between efficiency and fairness that is, in part, determined by the utility of the resource to the decision-maker (28,35). In other words, if the utility of the resource is lower (e.g.…”
Section: What Does This Tell Us About Cooperative Behavior More Gener...mentioning
confidence: 99%
“…We employed a modified version of the child-friendly Inequity Game (developed by Blake and McAuliffe, 2011), that has been used to study inequity aversion across several studies (e.g., Blake and McAuliffe, 2011;Blake et al, 2015;Corbit et al, 2017Corbit et al, , 2023b. The original Inequity Game is administered with a physical apparatus that allows the actor to accept or reject distributions of candies by pulling a red handle to reject and green handle to accept (but see Ahl et al, 2023 for validation of an online version). In the current study we were specifically concerned about controlling the decision times that children had to process and decide how to respond to a distribution.…”
Section: Methodsmentioning
confidence: 99%