2019
DOI: 10.1108/itp-08-2017-0271
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To stay or not to stay? Discontinuance intention of gamification apps

Abstract: Purpose As the application of gamification is gaining great attention and has grown increasingly, thousands of these applications can be easily obtained from mobile phone stores, thus causing intensified competition and discontinuance of use accordingly. Besides, though understanding what factors influence the discontinuance of use of information systems (ISs) is critical for theoretical as well as practical reasons, studies pertaining to the saliency of the final phase, termination of an IS, are still limited… Show more

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Cited by 60 publications
(69 citation statements)
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References 61 publications
(87 reference statements)
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“…Building a gamified health and fitness app requires substantial investment. However, a highly competitive market and misalignment of gamification mechanisms with main users’ motivations could result in switching or discontinuance uses [ 47 ]. According to Conroy et al [ 73 ], many fitness apps use similar designs with ineffective gamification techniques.…”
Section: Discussionmentioning
confidence: 99%
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“…Building a gamified health and fitness app requires substantial investment. However, a highly competitive market and misalignment of gamification mechanisms with main users’ motivations could result in switching or discontinuance uses [ 47 ]. According to Conroy et al [ 73 ], many fitness apps use similar designs with ineffective gamification techniques.…”
Section: Discussionmentioning
confidence: 99%
“…This could be a plausible reason for the insufficient effectiveness in the design of many gamified health and fitness apps to attract and keep their users. Previous studies have mentioned that infective gamification may lead to the users’ discontinuance intention in the context of health and fitness apps [ 47 ]. This study provides a richer explanation and defines ineffective gamification as gamified elements that cannot contribute to individuals’ self-identification.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Social motivations have also been found to predict both fitness app use (Stragier et al, 2016) and attitude towards the app (Hamari and Koivisto, 2015). In addition to the adoption of fitness apps, studies have considered the factors related to the discontinuance intentions, with habit and post-adoption regret influential in such decisions (Huang, Chen and Liu, 2019).…”
Section: Research On Fitness Appsmentioning
confidence: 99%
“…Among the various theoretical perspectives used to explore technology adoption, Davis et al's (1989) technology acceptance model (TAM) is regarded as the most widely acknowledged and influential theoretical model of behavior (Huang et al, 2019;Kim and Crowston, 2011;Muñoz-Leiva et al, 2017). TAM has been used in studies on gamified technologies (Rodrigues et al, 2017;Wang and Sun, 2016;Zheng, 2019) and technology adoption among the elderly (Wu et al, 2017).…”
Section: Technology Acceptance Model (Tam)mentioning
confidence: 99%