2009 Fifth International Conference on Natural Computation 2009
DOI: 10.1109/icnc.2009.710
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To Create Intelligent Adaptive Game Opponent by Using Monte-Carlo for Tree Search

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Cited by 7 publications
(6 citation statements)
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“…Yang et al [239] and Fu et al [88] used MCTS methods to improve the performance of their joint ANN-based Dead End player. Zhang et al [240] deal with the problem of Dynamic Difficulty Adjustment (DDA) using a time-constrained UCT.…”
Section: Pocman and Battleship Silver And Venessmentioning
confidence: 99%
“…Yang et al [239] and Fu et al [88] used MCTS methods to improve the performance of their joint ANN-based Dead End player. Zhang et al [240] deal with the problem of Dynamic Difficulty Adjustment (DDA) using a time-constrained UCT.…”
Section: Pocman and Battleship Silver And Venessmentioning
confidence: 99%
“…Level of difficulty can be adjusted by changing the length of simulation time. However, too long simulation time is a serious defect in the MCT-based DDA [8]. The proceeding of game will become discontinuous when a long simulation time is set.…”
Section: Results Of Experimentsmentioning
confidence: 98%
“…Therefore, determination will be more accurate. But when the simulation time is long enough, the win-rates will become stable [8]. Using MCT approaches is a possible solution to implement DDA.…”
Section: Results Of Experimentsmentioning
confidence: 99%
“…The Pacman game was used as a test-bed for this study. Considering that UCT is a computing intelligence method, UCT performance significantly correlates with the duration of simulation [37]. Figure 8 illustrates DDA process from UCT-created data.…”
Section: Upper Confidence Bound For Trees and Artificial Neuralmentioning
confidence: 99%