Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology 2019
DOI: 10.1145/3332165.3347865
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TipText: Eyes-Free Text Entry on a Fingertip Keyboard

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Cited by 60 publications
(31 citation statements)
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“…This is not to say that past work in blind-tapping and eyes-free gesture typing are flawed in any way; we believe that there is a second trade-off between hands-encumbered techniques such as those of Lu et al, Yang et al, and Zhu et al, and techniques that use more subtle forms of input via specialized controllers or restricted input spaces [1,13,42,45,46] as highlighted in Table 3. After minimal training, and considering Table 3, STAT's performance recommends it as a useful addition to the suite of techniques for text-based input on HMDs.…”
Section: Comparison Of Performance With Prior Workmentioning
confidence: 98%
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“…This is not to say that past work in blind-tapping and eyes-free gesture typing are flawed in any way; we believe that there is a second trade-off between hands-encumbered techniques such as those of Lu et al, Yang et al, and Zhu et al, and techniques that use more subtle forms of input via specialized controllers or restricted input spaces [1,13,42,45,46] as highlighted in Table 3. After minimal training, and considering Table 3, STAT's performance recommends it as a useful addition to the suite of techniques for text-based input on HMDs.…”
Section: Comparison Of Performance With Prior Workmentioning
confidence: 98%
“…Within this space, Ahn et al [1] explored various techniques that leverage a smartwatch's touch screen. TipText [42] uses small finger-tip gestures to capture text input (but requires augmentation of the fingertips). Researchers have also used the surface of an HMD for text input, e.g.…”
Section: Text Entry On Constrained Touchmentioning
confidence: 99%
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“…Similarly, the location of touch-based inputs can proceed with some noticeable approaches, such as the spectacle frame of immersive reality headsets [220], handheld controller [223], as well as the surroundings of the headsets [129,133]. Recent works demonstrate more concealed operations for immersive reality in mobile environments, with on-body interaction [131], including but not limited to finger-to-forearm interaction [60], finger space interaction [132], and thumb-to-index finger interaction [218].…”
Section: The Frontier Of Interaction Design With Extended Realities (Ar/mr/vr)mentioning
confidence: 99%
“…As wearable devices (e.g., smartglasses and smartwatches) are being tightly interwoven into our daily lives, an easy-to-carry and always-available input device is desirable to interact with these devices [22,10,35]. A wireless ring-shaped keyboard, which supports text entry by detecting fnger typing, is one of the promising approaches [11,23].…”
Section: Introductionmentioning
confidence: 99%