“…The use of digital media has become increasingly popular to create virtual environments that enable a variety of therapeutic and rehabilitation scenarios for patients suffering from various limitations (Kato, 2010;Primack et al, 2012). So-called 'games for health' include, for example, the rehabilitation of aphasia (Bu et al, 2022), motor control after stroke (Shah et al, 2019;Standen et al, 2017), disorders such as spatial neglect (Huygelier et al, 2020;Knobel et al, 2021;Morse et al, 2020;Stammler et al, 2023), or pusher syndrome (Nestmann et al, 2022).…”