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Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2017
DOI: 10.1145/3023368.3023376
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Tiled light trees

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Cited by 7 publications
(3 citation statements)
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“…Tiled shading [2,28] works by binning such lights into screen-space tiles, where the depth bounds of the tiles effectively reduce the number of lights that need to be processed when shading each tile. Modern variants improve culling rates by splitting frusta in depth (2.5D culling) [15], by clustering shading points or lights [29,30], or by using per-tile light trees [27].…”
Section: Real-time Light Cullingmentioning
confidence: 99%
“…Tiled shading [2,28] works by binning such lights into screen-space tiles, where the depth bounds of the tiles effectively reduce the number of lights that need to be processed when shading each tile. Modern variants improve culling rates by splitting frusta in depth (2.5D culling) [15], by clustering shading points or lights [29,30], or by using per-tile light trees [27].…”
Section: Real-time Light Cullingmentioning
confidence: 99%
“…Additionally, it is possible to reuse existing algorithms for use in light culling or spatial sampling. In recent years, lighting techniques for rasterisation have favoured tiled or clustered shading [78,79,79,80]. Usually implemented in view-space, tiled shading divides the output image into a series of small tiles and generates a list of lights for each to sample from; clustered shading extends this with a series of depth slices, forming a 3D grid-like structure.…”
Section: Biased Light Samplingmentioning
confidence: 99%
“…Additionally, it is possible to reuse existing algorithms for use in light culling or spatial sampling. In recent years, lighting techniques for rasterisation have favoured tiled or clustered shading [78,79,79,80]. Usually implemented in view-space, tiled shading divides the output image into a series of small tiles and generates a list of lights for each to sample from; clustered shading extends this with a series of depth slices, forming a 3D grid-like structure.…”
Section: Biased Light Samplingmentioning
confidence: 99%