Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play 2017
DOI: 10.1145/3130859.3130862
|View full text |Cite
|
Sign up to set email alerts
|

Through Pink and Blue Glasses

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
6
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
4
1
1

Relationship

0
6

Authors

Journals

citations
Cited by 31 publications
(6 citation statements)
references
References 4 publications
0
6
0
Order By: Relevance
“…In fact, it is a considerably robust and often-employed persuasive appeal in face-to-face interventions and legacy media such as books and television [6,7,30,62]. In parallel, empathy is a well-known concept in HCI, and not exclusively for its role in understanding users and their contexts [68], but also as a desirable outcome [37,44,51]. Particularly, designers and researchers have begun to explore the empathic capacities of games and virtual reality experiences (e.g., [2,8,22,23,32,44,51]).…”
Section: An Appeal To Empathymentioning
confidence: 99%
See 4 more Smart Citations
“…In fact, it is a considerably robust and often-employed persuasive appeal in face-to-face interventions and legacy media such as books and television [6,7,30,62]. In parallel, empathy is a well-known concept in HCI, and not exclusively for its role in understanding users and their contexts [68], but also as a desirable outcome [37,44,51]. Particularly, designers and researchers have begun to explore the empathic capacities of games and virtual reality experiences (e.g., [2,8,22,23,32,44,51]).…”
Section: An Appeal To Empathymentioning
confidence: 99%
“…In parallel, empathy is a well-known concept in HCI, and not exclusively for its role in understanding users and their contexts [68], but also as a desirable outcome [37,44,51]. Particularly, designers and researchers have begun to explore the empathic capacities of games and virtual reality experiences (e.g., [2,8,22,23,32,44,51]). However, we also discerned criticism regarding the employment of virtual reality for the arousal of empathy (e.g., [25,26,65]).…”
Section: An Appeal To Empathymentioning
confidence: 99%
See 3 more Smart Citations