“…In fact, it is a considerably robust and often-employed persuasive appeal in face-to-face interventions and legacy media such as books and television [6,7,30,62]. In parallel, empathy is a well-known concept in HCI, and not exclusively for its role in understanding users and their contexts [68], but also as a desirable outcome [37,44,51]. Particularly, designers and researchers have begun to explore the empathic capacities of games and virtual reality experiences (e.g., [2,8,22,23,32,44,51]).…”