2016
DOI: 10.4018/978-1-4666-8651-9.ch008
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Three Perspectives on Video Game Learning

Abstract: Video games and gamified applications have been used for various purposes including helping businesses (in commercial marketing), or helping the individual, community or society (in social marketing). Video games are systems with rules, play structures, and narratives; while gamified applications utilize game elements, mechanics, and ways of thinking to generate meaningful, playful and fun experiences. Both video games and gamified applications require a learning process including learning to play, and learnin… Show more

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