2013
DOI: 10.1364/ao.52.002286
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Three-bit representation of three-dimensional range data

Abstract: Our previous research has shown that 3D range data sizes can be substantially reduced if they are converted into regular 2D images using the Holoimage technique. Yet, this technique requires all 24 bits of a standard image to represent one 3D point, making it impossible for a regular 2D image to carry 2D texture information as well. This paper proposes an approach to represent 3D range data with 3 bits, further reducing the data size. We demonstrate that more than an 8.2∶1compression ratio can be achieved with… Show more

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Cited by 11 publications
(5 citation statements)
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References 14 publications
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“…An approach that takes advantage of the aforementioned inherent grid-like structure is to encode 3D coordinates within the color pixels of a regular 2D image. One such technique to store 3D data in a 2D image is to use a virtual structured light scanner [10,11,12,13,14,15]. These image-based methods utilize principles of phase-shifting with a virtual camera and virtual projector to create digital 2D encodings of the 3D surface being compressed.…”
Section: Introductionmentioning
confidence: 99%
“…An approach that takes advantage of the aforementioned inherent grid-like structure is to encode 3D coordinates within the color pixels of a regular 2D image. One such technique to store 3D data in a 2D image is to use a virtual structured light scanner [10,11,12,13,14,15]. These image-based methods utilize principles of phase-shifting with a virtual camera and virtual projector to create digital 2D encodings of the 3D surface being compressed.…”
Section: Introductionmentioning
confidence: 99%
“…The quality of the pattern based on optimization method is higher than that of other methods, and the genetic method improves the phase drastically. However the dithering techniques are originally developed for global similarity [16,17].…”
Section: Introductionmentioning
confidence: 99%
“…Karpinsky et al [29] proposed a method which encoded 3D geometry into three color channels and then performed dithering on each one. Using this method, each 8-bit channel could be represented with a single bit per pixel, allowing all three color channels to be represented with only three bits per pixel.…”
Section: Introductionmentioning
confidence: 99%