2020
DOI: 10.21606/drs.2020.187
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Thinking while drawing and drawing to think: Exploring ‘reflective doodling’ as a critical reflective practice in design for transitions.

Abstract: This paper attempts to articulate what is typically tacit within the process of 'reflective doodling'. By dissecting different types of artefacts created during reflective doodling, the paper demonstrates how this critical reflective practice creates a synergy between design research and design practice. The nuances of reflective doodling are unpacked and its relevance to complex problems is explored through the emergent practice of 'design for transitions'. Discussion reveals the importance of external inputs… Show more

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Cited by 5 publications
(5 citation statements)
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“…In this paper, reflection in-action and on-action (Schön, 1983) is intertwined with reflection on the shared experience of a global pandemic. This extends beyond Schön's (1983) reflective practice to encompass Forester's (1999) The 'reflective doodling' process used to think about co-design within this research is also a form of embodied reflection (Wallace, 2020a) as is demonstrated in the figures in this paper.…”
Section: Methodology and Methodsmentioning
confidence: 77%
“…In this paper, reflection in-action and on-action (Schön, 1983) is intertwined with reflection on the shared experience of a global pandemic. This extends beyond Schön's (1983) reflective practice to encompass Forester's (1999) The 'reflective doodling' process used to think about co-design within this research is also a form of embodied reflection (Wallace, 2020a) as is demonstrated in the figures in this paper.…”
Section: Methodology and Methodsmentioning
confidence: 77%
“…Each game used low-contact co-design methods (Davis et al, 2021) and rapid prototyping to co-create multiple games with the aim to build players' communicative capacity and to encourage collaboration through gameplay. Reflective practice (Schön, 1983) and the author's reflective doodling method (Wallace, 2020) have informed an iterative process of embodied reflection throughout the co-design process and beyond.…”
Section: Methodology and Methodsmentioning
confidence: 99%
“…Each game used low-contact co-design methods (Davis et al, 2021) and rapid prototyping to co-create multiple games with the aim to build players' communicative capacity and to encourage collaboration through gameplay. Reflective practice (Schön, 1983) and the author's reflective doodling method (Wallace, 2020) have informed an iterative process of embodied reflection throughout the co-design process and beyond.…”
Section: Methodology and Methodsmentioning
confidence: 99%