Abstract:We study infinitely repeated games in which players are limited to subsets of their action space at each stage -a generalization of asynchronous games. This framework is broad enough to model many real-life repeated scenarios with restrictions, such as portfolio management, learning by doing and training. We present conditions under which rigidity in the choice of actions benefits all players in terms of worst-case equilibrium payoff and worst-case payoff. To provide structure, we exemplify our result in a mod… Show more
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