“…The intermedial relationship between videogames and films has been explored in the literature (Beil and Schmidt, 2015; Bittanti, 2003; Kallay, 2013; Lahdenperä, 2018; Mack, 2016; Sell, 2021; Thoss, 2014). These and other scholars have looked at different forms of remediation, such as the use of the forking path (Kallay, 2013; Lahdenperä, 2018), the quest structure (Sell, 2021), the extra life (Thoss, 2014), the avatar (Mack, 2016; Sell, 2021), and the meanings of adapted elements in the new contexts (Lahdenperä, 2018; Sell, 2021).…”