2015
DOI: 10.1515/ausfm-2015-0027
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The World of The Walking Dead – Transmediality and Transmedial Intermediality

Abstract: Abstract. As transmedia franchises increasingly populate our cultural environment, many questions arise about the effect of the different media involved in the depiction of storyworlds. Through the analysis of different examples, with special emphasis on the particular case of The Walking Dead, and drawing primarily from Henry Jenkins's concept of "transmedia aims to show how different media aesthetics contribute to the process of storytelling and enrich the experience of the consumer. Usually overlooked in ot… Show more

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Cited by 9 publications
(2 citation statements)
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“…Kinder’s (1991) concept of transmedia is multidisciplinary, drawing from various academic disciplines, and became more prominent when Jenkins (2003) linked it to storytelling. The concept of transmedia has the property of intermediality, which refers to the interdependence of contemporary communication media, where story fragments are spread across different media platforms and formats with different entry points (see Beil and Schmidt, 2015: 73).…”
Section: Conceptualizing Transmedia Prosumer Engagement Transmedia mentioning
confidence: 99%
“…Kinder’s (1991) concept of transmedia is multidisciplinary, drawing from various academic disciplines, and became more prominent when Jenkins (2003) linked it to storytelling. The concept of transmedia has the property of intermediality, which refers to the interdependence of contemporary communication media, where story fragments are spread across different media platforms and formats with different entry points (see Beil and Schmidt, 2015: 73).…”
Section: Conceptualizing Transmedia Prosumer Engagement Transmedia mentioning
confidence: 99%
“…The intermedial relationship between videogames and films has been explored in the literature (Beil and Schmidt, 2015; Bittanti, 2003; Kallay, 2013; Lahdenperä, 2018; Mack, 2016; Sell, 2021; Thoss, 2014). These and other scholars have looked at different forms of remediation, such as the use of the forking path (Kallay, 2013; Lahdenperä, 2018), the quest structure (Sell, 2021), the extra life (Thoss, 2014), the avatar (Mack, 2016; Sell, 2021), and the meanings of adapted elements in the new contexts (Lahdenperä, 2018; Sell, 2021).…”
Section: Introductionmentioning
confidence: 99%