3D User Interfaces (3DUI'06)
DOI: 10.1109/vr.2006.131
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The VR Scooter: Wind and Tactile Feedback Improve User Performance

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Cited by 24 publications
(17 citation statements)
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“…An additional wind setup was e.g. implemented by Deligiannidis and Jacob [4]. It was used to improve speed perception as the user was navigating in a 3D-world with a scooter.…”
Section: Related Workmentioning
confidence: 99%
“…An additional wind setup was e.g. implemented by Deligiannidis and Jacob [4]. It was used to improve speed perception as the user was navigating in a 3D-world with a scooter.…”
Section: Related Workmentioning
confidence: 99%
“…Examples include treadmills (e.g., the Virtuix Omni m ) that allow the user to "walk in place" and cross unlimited virtual distances without moving in the real world, VR gloves (e.g., the DG5-VHand glove n ) that allow for the tracking of hand and finger movement, allowing users to grasp and manipulate virtual objects, and motion capture systems that allow for the tracking of multiple points of the body allowing for full body simulation inside the VE. More exotic examples include scent devices (Nakaizumi, et al, 2006;Yasuyuki et al, 2005), like the AromaJet o and tactile feedback systems (Scheibe, et al, 2007, Deligiannidis & Jacobs 2006, like the InerTouchHand p .…”
Section: Hardwarementioning
confidence: 99%
“…Tactile interfaces have been used to enhance the realism, or the sense of presence, of virtual events such as tapping (e.g., Okamura, Cutkosky, & Dennerlein, 2001), handling contacts (Lindeman, Templeman, Sibert, & Cutler, 2002), and even driving a scooter (Deligiannidis, 2005;Deligiannidis & Jacob, 2006) in a virtual environment (see also Hoffman, 1998;Hoffman, Hollander, Schroder, Rousseau, & Furness, 1998;Kontarinis & Howe, 1995;see Carlin, Hoffman, & Weghorst, 1997, for the use of tactile stimuli in virtual reality environments to treat certain phobias). Tactile stimulation, in the form of haptic interfaces, has also been adopted in concert with stimulation from other sensory modalities in order to provide reliable feedback in a variety of different interface settings, such as, for example, in mouse-pointing tasks (e.g., Akamatsu, MacKenzie, & Hasbroucq, 1995; see also Cockburn & Brewster, 2005;Hoffman et al, 1998;Vitense, Jacko, & Emery, 2003).…”
Section: Tactile Processing Across the Body Surfacementioning
confidence: 99%