2003
DOI: 10.1109/mcg.2003.1231176
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The virtual human interface: A photorealistic digital human

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Cited by 20 publications
(7 citation statements)
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References 12 publications
(11 reference statements)
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“…In recent years, there has been a growing interest in making animated characters depicted in film and online games (see Kerlow 2004) and human-computer interaction (see Blascovich 2001;Dehn and van Mulken 2000) more human-like, with photorealistic faces (Takács and Kiss 2003). A goal in computer graphics is to develop these computergenerated humans in such a way that they are capable of expressing fine shades of emotions.…”
mentioning
confidence: 99%
“…In recent years, there has been a growing interest in making animated characters depicted in film and online games (see Kerlow 2004) and human-computer interaction (see Blascovich 2001;Dehn and van Mulken 2000) more human-like, with photorealistic faces (Takács and Kiss 2003). A goal in computer graphics is to develop these computergenerated humans in such a way that they are capable of expressing fine shades of emotions.…”
mentioning
confidence: 99%
“…To imitate everyday human communication, computer interfaces may combine the benefits of high visual fidelity with conversational intelligence and the ability to correctly understand users' emotions (Takács and Kiss 2003). On the part of computer graphics, achieving such goals requires synthesizing digital humans characterized by photorealistic faces, capable of expressing emotions in the best possible way.…”
Section: Conversational "Attentive" Animated Agentsmentioning
confidence: 99%
“…Several popular models of CG human interaction present conflicting predictions for the effects of CG human realism [Paouri et al 1991] [Sakamoto et al 1997] [MacDorman 2009]. In addition, most attempts to improve the perception of CG humans have mainly focused on the design of the CG human"s appearance (Visual Realism), even though the dynamics of a CG human (Accurate Behaviour) has a potential influence [Creed 2002] [Takács et al 2003] [Chaffin 2005]. Furthermore, the influence of facial behaviour on audience perception has received little attention.…”
Section: Introductionmentioning
confidence: 99%