2019 5th Experiment International Conference (exp.at'19) 2019
DOI: 10.1109/expat.2019.8876478
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The Virtual Human Breathing Relaxation System

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Cited by 10 publications
(7 citation statements)
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“…Broadly speaking there are two complementary ways in with virtual humans are used; Firstly, as stand-ins for biological humans, in what can be described as "social interaction as a service, " and secondly, as a tool to develop and test models of human cognition, affect, personality, and behaviour regulation. In the prior application case, virtual humans are developed e.g., as virtual therapists (Ranjbartabar et al, 2019), for guided relaxation (Tunney et al, 2016;Dar et al, 2019), in language teaching (Scassellati et al, 2018), various forms of training such as communication and social skills (Razavi et al, 2016;Tanaka et al, 2017), negotiation skills (Broekens et al, 2012), and public speaking (Batrinca et al, 2013). For such virtual humans to create an efficient and satisfactory user experience, they have to behave coherently and consistently throughout the interaction (Faur et al, 2013;Saberi, 2016b).…”
Section: Virtual Humansmentioning
confidence: 99%
“…Broadly speaking there are two complementary ways in with virtual humans are used; Firstly, as stand-ins for biological humans, in what can be described as "social interaction as a service, " and secondly, as a tool to develop and test models of human cognition, affect, personality, and behaviour regulation. In the prior application case, virtual humans are developed e.g., as virtual therapists (Ranjbartabar et al, 2019), for guided relaxation (Tunney et al, 2016;Dar et al, 2019), in language teaching (Scassellati et al, 2018), various forms of training such as communication and social skills (Razavi et al, 2016;Tanaka et al, 2017), negotiation skills (Broekens et al, 2012), and public speaking (Batrinca et al, 2013). For such virtual humans to create an efficient and satisfactory user experience, they have to behave coherently and consistently throughout the interaction (Faur et al, 2013;Saberi, 2016b).…”
Section: Virtual Humansmentioning
confidence: 99%
“…The full-fledged VHBRS is currently under development. In the first pilot study, we aimed to determine the feasibility of using breathing signals from a VH, namely body movement and breathing sounds, to influence the breathing behaviour of participants [117]. As a step toward the closed-loop control system, we implemented an open-loop system that uses passive entrainment, meaning that the external pacemaker is set to a fixed frequency independent of the frequency of the target system (Figure 8).…”
Section: Pilot Studymentioning
confidence: 99%
“…Unlike Virtual Reality (VR), which places the user in a simulated artificial environment, AR allows "augmentation" of real user experience by enhancing it with visual, sound, tactile, olfactory, and gustatory information [13]. AR and VR technologies are not just for entertainment or gaming, they have a real potential to make a difference in the healthcare industry and, in mental healthcare, they can become an effective solution for timely interventions and stimulation of personal change in people with mental health illnesses [14].…”
Section: Augmented Reality For Mental Healthmentioning
confidence: 99%