2000
DOI: 10.1089/10949310050078940
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The Virtual Classroom: A Virtual Reality Environment for the Assessment and Rehabilitation of Attention Deficits

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Cited by 280 publications
(195 citation statements)
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“…It is also possible that the results in virtual reality depends not only on the ability of the prospective memory of the participants but also their ability to operate the equipment. Virtual reality still seems promising in the neuropsychological evaluation of several neurological pathologies (Klinger et al, 2006;Nolin et al, 2012;. Rizzo et al, 2000), and represents a complementary tool to traditional neuropsychological assessment.…”
Section: Discussionmentioning
confidence: 99%
“…It is also possible that the results in virtual reality depends not only on the ability of the prospective memory of the participants but also their ability to operate the equipment. Virtual reality still seems promising in the neuropsychological evaluation of several neurological pathologies (Klinger et al, 2006;Nolin et al, 2012;. Rizzo et al, 2000), and represents a complementary tool to traditional neuropsychological assessment.…”
Section: Discussionmentioning
confidence: 99%
“…A VR classroom scenario was created, in which children had to perform attention task while being distracted by classroom noises, activities occurring outside the window, or persons passing by [92]. In a clinical trial conducted by the same research group, it was demonstrated that the system could reliably distinguish between children with ADD and healthy controls.…”
Section: Other Applicationsmentioning
confidence: 99%
“…For instances, VR has been used in unilateral neglect and hemineglect in stroke (Myers & Bierig, 2000;Tsirlin, et al, 2009), brain injury assessment and rehabilitation Rizzo et al, 2000;Rose et al, 2005), physical rehabilitation in stroke (Saposnik, et al, 2010) and spinal cord injury (Kizony et al, 2003), functional evaluation and training (Lee et al, 2003), as well as tele-rehabilitation (Tam et al, 2003;Rizzo, et al, 2004). There are also precedents for use of VR in memory rehabilitation (Brooks & Rose, 2003), executive dysfunction , perceptual disorders and learning difficulties (Wann et al, 1997).…”
Section: More Examples To Illustratementioning
confidence: 99%