“…The main clinical studies that have used VR environments in their application to different mental disorders have focused on evaluating the usefulness of these scenarios for generating the behavioral, cognitive and emotional reactions in the person immersed in the virtual world that these same contexts would produce in real life, something which has been widely proven in the many applications studied (e.g., Bordnick et al, 2008;Ferrer-García et al, 2009;Culbertson et al, 2010). Moreover, a large number of studies have concentrated on comparing the effectiveness of this new type of treatment with VR with the usual interventions used, and to date, many case studies, non-systematic studies and controlled studies have shown the effectiveness of VR treatments in a wide range of disorders, such as anxiety, eating disorders, or in addictions, among other alterations (Gutiérrez-Maldonado, 2002).…”