“…For example, technology can be used to support remote access to the role-play activity (Arvaja, Rasku-Puttonen, Häkkinen, & Eteläpelto, 2003;Kolloff & Rahimzadeh, 2004); to support communication and information dissemination during the role play (Asal & Blake, 2006); to simulate roles within the roleplay scenario (Lane & Rollnick, 2007;Veletsianos, Heller, Overmyer, & Proctor, 2010); to simulate visual aspects of the role-play context (Cruickshank, 1988); or to provide an underlying model of the simulated scenario (Feinstein et al, 2002). Arvaja et al (2003) describe a role play involving students from two secondary schools exploring a scenario focussing on the notion of imperialism set in colonial India, where an online learning environment (the Future Learning Environment) was used to facilitate remote communication between students at the two schools.…”