2020
DOI: 10.1007/978-3-030-37869-1_19
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The Use of VR in Journalism: Current Research and Future Opportunities

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Cited by 3 publications
(2 citation statements)
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“…VR technology brings several ethical challenges, including the representation of truth and objectivity (Tribusean, 2020), the balance between entertainment value and informative VR content, and the consideration of potential risks in physical and emotional harm.…”
Section: Conclusion and Discussionmentioning
confidence: 99%
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“…VR technology brings several ethical challenges, including the representation of truth and objectivity (Tribusean, 2020), the balance between entertainment value and informative VR content, and the consideration of potential risks in physical and emotional harm.…”
Section: Conclusion and Discussionmentioning
confidence: 99%
“…Immersive technology tends to increase users’ subjective sense of presence—the subjective experience of being in one place or environment (Soliman et al, 2017). Many studies examining immersive technology have centered on the specific functions of VR, for example, presence, interactivity, and immersion (Tribusean, 2020). VR refers to ‘a computer-generated (CG)/digital environment that can be experienced and interacted with as if that environment were real’ (Jerald, 2016: 9).…”
Section: The Digital World: Virtual Realitymentioning
confidence: 99%