2022
DOI: 10.1007/978-3-030-95494-9_28
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The Use of Virtual Reality to Drive Innovations. VRE-IP Experiment

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(4 citation statements)
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“…The findings suggested that the current CVE failed to support effective collaboration (Lee and Do, 2009). Owing to the limitations of technological development, virtual collaboration cannot be as efficient as F2F collaboration; however, it may be more efficient than other traditional online collaborations, and therefore, a hybrid method of interaction is required (Skrupskaya et al, 2021). In addition to the disadvantage of technological limitations, VR systems may negatively impact users' cognitions, considering user familiarity (Gül, 2014), because the lack of experience in using VR may yield negative results (Jensen, 2017;Evans and Söderlund, 2021;Qian, 2021).…”
Section: Optimizing Interactions and Collaboration With Othersmentioning
confidence: 93%
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“…The findings suggested that the current CVE failed to support effective collaboration (Lee and Do, 2009). Owing to the limitations of technological development, virtual collaboration cannot be as efficient as F2F collaboration; however, it may be more efficient than other traditional online collaborations, and therefore, a hybrid method of interaction is required (Skrupskaya et al, 2021). In addition to the disadvantage of technological limitations, VR systems may negatively impact users' cognitions, considering user familiarity (Gül, 2014), because the lack of experience in using VR may yield negative results (Jensen, 2017;Evans and Söderlund, 2021;Qian, 2021).…”
Section: Optimizing Interactions and Collaboration With Othersmentioning
confidence: 93%
“…As VR sketching or prototyping tools are more intuitive and require less effort (Gül, 2014), it strongly supports human-human interaction and HCI (Merrick et al, 2011). In teamwork scenarios, VR aids engagement and promotes motivation (Whewell et al, 2022;Skrupskaya et al, 2021) because of its advantages in sharing, interaction, and collaboration (Rive and Karmokar, 2016). In particular, VR displays immense potential in brainstorming and prioritization (Petrykowski et al, 2018).…”
Section: Optimizing Interactions and Collaboration With Othersmentioning
confidence: 99%
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