2018
DOI: 10.5604/01.3001.0013.0294
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The Use of Virtual Reality Resources to Increase Safety in the Training of Fire and Rescue Corps Units

Abstract: The work of fire departments is influenced by various factors that bring risks. The security of fire fighters is the most important thing when performing their job. Therefore, it is necessary to ensure their security by identifying risks and eliminating them in advance. Virtual reality resources help to increase the safety of firefighters during professional training activities. These activities are conducted with the usage of simulators, practical exercises and simulations; however, these exercises can only p… Show more

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Cited by 4 publications
(3 citation statements)
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“…Medical training, mental healthcare, emergency decision-making, earthquake and fire evacuations all use serious games. Fire A serious game platform displaying all earthquake-related events in a virtual environment [31] First responder training A confined space rescue serious game based on VR technology [32] First responder training A VR SG to enhance earthquake behavioral responses and post-earthquake evacuation preparedness [33] First responder training A VR SG to train participants on spatial knowledge of an aircraft for effective evacuations [34] First responder training -Earthquake drills A simulation-based firefighter training for an earthquake scenario [35] First responder training A serious games to train fire fighting students at the Public Security Institute of Catalonia [36] First responder training An instructor-based simulation game to train first responders on chemical and hazardous materials emergencies [37] First responder training A VR-based game to learn about how to deal with railway accidents [38] First responder training FLAIM Trainer is a firefighting simulator for training in realistic fire emergency situations [39] First responder training A virtual reality framework for training first responders and digital forensic investigators evacuation is crucial. [41] proposes a web-based serious game for virtual fire evacuation drills to increase occupant safety.…”
Section: Disaster Managementmentioning
confidence: 99%
See 1 more Smart Citation
“…Medical training, mental healthcare, emergency decision-making, earthquake and fire evacuations all use serious games. Fire A serious game platform displaying all earthquake-related events in a virtual environment [31] First responder training A confined space rescue serious game based on VR technology [32] First responder training A VR SG to enhance earthquake behavioral responses and post-earthquake evacuation preparedness [33] First responder training A VR SG to train participants on spatial knowledge of an aircraft for effective evacuations [34] First responder training -Earthquake drills A simulation-based firefighter training for an earthquake scenario [35] First responder training A serious games to train fire fighting students at the Public Security Institute of Catalonia [36] First responder training An instructor-based simulation game to train first responders on chemical and hazardous materials emergencies [37] First responder training A VR-based game to learn about how to deal with railway accidents [38] First responder training FLAIM Trainer is a firefighting simulator for training in realistic fire emergency situations [39] First responder training A virtual reality framework for training first responders and digital forensic investigators evacuation is crucial. [41] proposes a web-based serious game for virtual fire evacuation drills to increase occupant safety.…”
Section: Disaster Managementmentioning
confidence: 99%
“…Xu et al[37] created a VR-based game to help crane operators learn how to handle railway accidents. The FLAIM Trainer[38] is a firefighting simulator that delivers an immersive virtual environment for safer firefighter training. First to integrate VR and haptics.Single-player serious games are common.…”
mentioning
confidence: 99%
“…Following the facilitation of the supply, the demand for VR applications related to the training of firefighters has increased accordingly and currently, several noticeable examples of such software are already in use worldwide. The FLAIM project's been seemingly the most noticeable in recent years, 17 however not the only one. Other tools, such as the LUDUS simulator, NAFFCO ARFF system, ADMS‐Fire, RiVR programming, Nano Games firefight simulator, First Responder Operation application from PIXO VR, or the ViRpa project 18 should be taken into account just as well.…”
Section: Examples Of Vr‐based Applications Simulating the Firefightmentioning
confidence: 99%