2006
DOI: 10.1007/s10459-006-9025-3
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The Use of Virtual Reality Computer Simulation in Learning Port-A Cath Injection

Abstract: Cost-benefit management trends in Taiwan healthcare settings have led nurses to perform more invasive skills, such as Port-A cath administration of medications. Accordingly, nurses must be well-prepared prior to teaching by the mentor and supervision method. The purpose of the current study was to develop a computer-assisted protocol using virtual reality (VR) in performing Port-A cath as a training program for novice nurses. A pre-tested and post-tested control group experimental design was used in this study… Show more

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Cited by 52 publications
(83 citation statements)
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“…The main education strategies, in order of high to lower frequency of use, were: (1) simulation-based learning, [26, 52-54, 56-58, 60-62] (2) didactic instruction and preceptored clinical experiences, [26,59] and (3) use of multi-media electronic technologies. [60,61] Case scenarios were reported as adjunct strategies and were used in a majority of studies. [26,[52][53][54][55][56][57][58][60][61][62] Student feedback was reported in most of the strategies as being provided through human debriefing experiences, [52-54, 56-59, 62] through real time computerized feedback, [60] and through real time live human feedback.…”
Section: Education Strategiesmentioning
confidence: 99%
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“…The main education strategies, in order of high to lower frequency of use, were: (1) simulation-based learning, [26, 52-54, 56-58, 60-62] (2) didactic instruction and preceptored clinical experiences, [26,59] and (3) use of multi-media electronic technologies. [60,61] Case scenarios were reported as adjunct strategies and were used in a majority of studies. [26,[52][53][54][55][56][57][58][60][61][62] Student feedback was reported in most of the strategies as being provided through human debriefing experiences, [52-54, 56-59, 62] through real time computerized feedback, [60] and through real time live human feedback.…”
Section: Education Strategiesmentioning
confidence: 99%
“…The second most frequently used simulator tool was multi-media electronic technologies. [60,61] These can be separated into different types of electronic technologies: a virtual reality task trainer [60] and an audio visual case presentation. [61] High-fidelity simulator manikins are programmed to have a large degree of precision for replicating human clinical reaction.…”
Section: Figure 1 Search Processmentioning
confidence: 99%
“…Universities currently face larger class sizes, distance learning, and the expectation to do more with less (Tompson, 2003;Sibbald, 2003;Alexiou, 2004;Brands, 2009). In health care education, students must not only gain knowledge, but also master clinical and personal skills (Kinkade, 1995;Schlicht, 1997;Fuhrman, 2001;Sibbald, 2003Sibbald, , 2004Kiegaldie, 2006;Kluge, 2007;Orr, 2007;Tsai, 2008;Bambini, 2009;Brands, 2009;Paige, 2009;Kameg, 2010;Liaw, 2010). Simulations have commonly been useful as supplements in teaching complex concepts in pharmacology and pharmacokinetics (Li, 1995;Sewell, 1996;Haworth, 1997;Hedaya, 1998;Boje, 2005).…”
Section: Introductionmentioning
confidence: 99%
“…Simulations can allow students to accomplish experiential learning in a relatively low risk environment (Schlicht, 1997;Tompson, 2000;Kiegaldie, 2006;Bambini, 2009). From using simulations, students felt that they improved their understanding of complex concepts, enhanced communication and clinical skills, improved judgment, stimulated analytical thinking, increased information retention, and improved self-efficacy (Haworth, 1997;Fuhrman, 2001;Sibbald, 2003;Boje, 2005;Kiegaldie, 2006;Kluge, 2007;Orr, 2007;Tsai, 2008;Bambini, 2009;Paige, 2009;Kameg, 2010;Liaw, 2010). In previous studies, students who learned with simulations scored higher than students who were taught with traditional methods (Fuhrman, 2001;Liaw, 2010).…”
Section: Introductionmentioning
confidence: 99%
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