2021
DOI: 10.1088/1742-6596/1783/1/012115
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The Use of the Powtoon Application in Learning Videos for Elementary School Students

Abstract: One of the learning media that needs to be developed is the powtoon application-based learning media. This basic concept puts the idea of the teaching and learning process using animated videos. The purpose of this research is to determine the results of the powtoon application-based learning process in science lessons about energy, in fourth grade elementary schools. The use of this media is very effective during these times because when the researcher began her research about the usage of this media, home le… Show more

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Cited by 29 publications
(24 citation statements)
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“…Dari data ini dapat disimpulkan bahwa penggunaan media power point (ppt) lebih sering digunakan dalam pembelajaran jauh. Hal ini juga sesuai dengan penelitian dari (Pratiwi et al, 2021) bahwa media mampu memberikan dampak signifika pada hasil belajar siswa.…”
Section: Responden Pendidikunclassified
“…Dari data ini dapat disimpulkan bahwa penggunaan media power point (ppt) lebih sering digunakan dalam pembelajaran jauh. Hal ini juga sesuai dengan penelitian dari (Pratiwi et al, 2021) bahwa media mampu memberikan dampak signifika pada hasil belajar siswa.…”
Section: Responden Pendidikunclassified
“…The evaluation from media experts dramatically determines the quality of the VR video media produced based on aspects' assessment. Relevant research results, the content and quality aspects had the highest results so that the effect was very significant on the quality of the media produced (Pratiwi et al, 2021;Rostyawati et al, 2021). In other findings, it is explained that applying Virtual Reality-based learning media in learning activities is by the development of information technology in the era of the Industrial Revolution 4.0 so that teachers and students also gain knowledge, skills and are motivated to use Virtual Reality-based learning media, as well as variations in the learning process able to improve the quality of learning (Asikin et al, 2019;Khairudin et al, 2019) In Figure 2, in the assessment by material experts for VR, there are three aspects: content qualification, presentation qualification, contextualization, and content with the highest qualifications.…”
Section: Discussionmentioning
confidence: 92%
“…He also asked students to write down what words they had practiced in their notebooks so that they could be read again and help students master English. Fun learning activities make it easier for students to absorb information (Andriyani & Suniasih, 2021;Muhammad, 2018;Pratiwi et al, 2021).…”
Section: Discussionmentioning
confidence: 99%