PsycEXTRA Dataset 2005
DOI: 10.1037/e577362012-019
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The use of Massive Multi-Player Gaming technology for military training: A preliminary evaluation

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Cited by 2 publications
(2 citation statements)
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“…His 'gambit' pedagogical framework asserts that (a) general behaviors related to teamwork can be taught using over-the-counter gaming applications that elicit such behaviors, and (b) such learned behaviors are likely to transfer to actual operational environments (e.g., Weil, Hussain, Brunye, Sidman, Spahr, 2005). Due to technological advances in modeling and simulation, current Massive Multiplayer Games (MMPGs) can provide a high level of realism, in terms of interactive behaviors with simulated operational environments and virtual characters.…”
Section: Introductionmentioning
confidence: 99%
“…His 'gambit' pedagogical framework asserts that (a) general behaviors related to teamwork can be taught using over-the-counter gaming applications that elicit such behaviors, and (b) such learned behaviors are likely to transfer to actual operational environments (e.g., Weil, Hussain, Brunye, Sidman, Spahr, 2005). Due to technological advances in modeling and simulation, current Massive Multiplayer Games (MMPGs) can provide a high level of realism, in terms of interactive behaviors with simulated operational environments and virtual characters.…”
Section: Introductionmentioning
confidence: 99%
“…La fidelidad funcional se define como el grado en que la simulación se comporta como el equipo operacional al reaccionar a las tareas ejecutadas por el alumno [138]. La fidelidad funcional es importante para incrementar el realismo de las simulaciones, así como el interés y la atención de los usuarios [139] [140]. En cuanto a la fidelidad funcional, es interesante que los simuladores den soporte para lenguajes de scripts y diversas técnicas de IA, tales como la detección de colisiones, cálculo de trayectorias o toma de decisiones.…”
Section: Criterios Generales Para La Selección De Simuladoresunclassified