2016 International Symposium ELMAR 2016
DOI: 10.1109/elmar.2016.7731780
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The use of INTER-EYE for 3D eye-tracking systematic error compensation

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Cited by 2 publications
(3 citation statements)
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“…The main disadvantage affecting this technology is the sensibility to various factors such as light condition, the color of the iris, head movement [16,17]. In this context, [18][19][20] analyzed these elements and provided a more detailed characterization of the measurement process together with a method to assess and compensate [21,22] for uncertainty in eye tracking. The latter element was considered in the proposed solution, and it proved to be a key element for the smooth control of the wheelchair using a commercial, non-invasive, eye tracker.…”
Section: Eye Trackingmentioning
confidence: 99%
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“…The main disadvantage affecting this technology is the sensibility to various factors such as light condition, the color of the iris, head movement [16,17]. In this context, [18][19][20] analyzed these elements and provided a more detailed characterization of the measurement process together with a method to assess and compensate [21,22] for uncertainty in eye tracking. The latter element was considered in the proposed solution, and it proved to be a key element for the smooth control of the wheelchair using a commercial, non-invasive, eye tracker.…”
Section: Eye Trackingmentioning
confidence: 99%
“…In the case of eyetracking, the uncertainty in the assessment of the gazed point is instead a critical element: its magnitude, which is not negligible, tends to decrease the accuracy of the interaction between the user and mechatronic system. This uncertainty, in the form of both random and systematic errors in the measurement of the gazed position, should be corrected before applying any control law for wheelchair navigation to improve the usability and intuitiveness of the system [22,29].…”
Section: Eye Tracking As Driving Interfacementioning
confidence: 99%
“…Although the model is simple, the proposed screen calibration method is too complex. Zanetti et al [20] used Kinect equipment to reduce the line-of-sight tracking error based on pupil-cornea reflection in 3D scenes and improve the accuracy of the subject's eye feature tracking under infrared light irradiation. Elmadjian [21] revealed the limitations of the widely used 3D gaze estimation technology and proposed a new calibration procedure, which uses the uncalibrated head-worn binocular eye tracker and RGB-D camera to track the 3D gaze within the scene volume.…”
Section: Introductionmentioning
confidence: 99%