“…It concerns activities and games that run on large classic game consoles, specialized consoles, personal computers, smartphones and tablets (Chiong & Shuler, 2010). Researchers such as Klein et al, (2000), Lewin (2000), Segers and Verhoeven (2005), Comaskey, Savage and Abrami, (2009), Zaranis and Kalogiannakis (2011b) document the positive impact of digital applications in the educational development of preschool age children. Other studies show that electronic activities and games attract children and seem to stimulate them in a more constructive manner than the standards the conventional education has adopted so far (Klawe, 1999;Prensky, 2001;Zaranis & Kalogiannakis, 2011a).…”