2000
DOI: 10.1016/s0747-5632(00)00027-3
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The use of computers in kindergarten, with or without adult mediation; effects on children's cognitive performance and behavior

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Cited by 71 publications
(53 citation statements)
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“…Research results point out the potential of ICT as a teaching tool (Segers & Verhoeven, 2005) and as a cognitive tool (Clements, 2000;Klein, Nir-Gal, & Darom, 2000). Such results seem to formulate a common agreement at the level of educational policy and school practices that promote the rational integration of ICT in early childhood education (NAYEC, 1996;Yelland, 2002;Plowman & Stephen, 2003;Bolduc & Lefebvre, 2012).…”
Section: Mobile Devices In Kindergarten Educationmentioning
confidence: 84%
See 1 more Smart Citation
“…Research results point out the potential of ICT as a teaching tool (Segers & Verhoeven, 2005) and as a cognitive tool (Clements, 2000;Klein, Nir-Gal, & Darom, 2000). Such results seem to formulate a common agreement at the level of educational policy and school practices that promote the rational integration of ICT in early childhood education (NAYEC, 1996;Yelland, 2002;Plowman & Stephen, 2003;Bolduc & Lefebvre, 2012).…”
Section: Mobile Devices In Kindergarten Educationmentioning
confidence: 84%
“…It concerns activities and games that run on large classic game consoles, specialized consoles, personal computers, smartphones and tablets (Chiong & Shuler, 2010). Researchers such as Klein et al, (2000), Lewin (2000), Segers and Verhoeven (2005), Comaskey, Savage and Abrami, (2009), Zaranis and Kalogiannakis (2011b) document the positive impact of digital applications in the educational development of preschool age children. Other studies show that electronic activities and games attract children and seem to stimulate them in a more constructive manner than the standards the conventional education has adopted so far (Klawe, 1999;Prensky, 2001;Zaranis & Kalogiannakis, 2011a).…”
Section: Digital Activities and Childrenmentioning
confidence: 99%
“…A study conducted by Klein et al (2000) suggested that active support from adults during the use of educational software could increase children's learning and engagement. They trained teachers to mediate the learning of 5-to 6-year-old children during the use of an educational game or an application that teaches children to program.…”
Section: Adult Involvement In Digital Game-based Learningmentioning
confidence: 99%
“…Most of the previous studies dealt primarily with the various effects of computers on young children, and with the advantages, disadvantages and potentials of computer learning environments for preschoolers, while the roles of the adults in preschool computer learning environments were generally overlooked, according to Klein, Nir-Gal, and Darom (2000). These researchers made an attempt to use mediated learning theory in order to identify basic characteristics of adult-child mediation in a computer learning environment.…”
Section: Introductionmentioning
confidence: 99%