2016
DOI: 10.1016/j.prps.2015.09.004
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The Unfair Card Game: A promising tool to assess externalizing behavior in preschoolers

Abstract: Le jeu de cartes truqué : un instrument prometteur pour évaluer les comportements externalisés chez le jeune enfant

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Cited by 6 publications
(9 citation statements)
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References 40 publications
(52 reference statements)
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“…The Unfair Card Game [44] is inspired by an adult paradigm focusing on perspective-taking [45] and is based on a cooperative computer game where the child is invited to play with a virtual child named Thomas. It has been designed to induce spontaneous positive affects in the first part and frustration in the second part.…”
Section: Unfair Card Gamementioning
confidence: 99%
“…The Unfair Card Game [44] is inspired by an adult paradigm focusing on perspective-taking [45] and is based on a cooperative computer game where the child is invited to play with a virtual child named Thomas. It has been designed to induce spontaneous positive affects in the first part and frustration in the second part.…”
Section: Unfair Card Gamementioning
confidence: 99%
“…With regard to the diagnostic issues, comparative studies report significant differences between ADHD participants and controls in motor activity measured with accelerometers. High level of accuracy in categorizing ADHD participants and controls is also reported [32][33][34][35][36]. These studies tend to confirm that an objective screening of ADHD patients can be obtained with a simple sensor worn for just a few hours.…”
Section: Introductionmentioning
confidence: 75%
“…In this second condition, children were given the wrist-worn sensor to wear as soon as they went into the lab, and kept it on while they played with their mothers following a standardized procedure [10]. For 76 others, motor activity was estimated during a computerized 10-minute task [36] administered during a school visit in an isolated, quiet room, in the presence of a research assistant. In this third condition, children were given the wrist-worn sensor to wear as soon as they began the task, and kept it on until they completed the task (mean time 7.45 minutes, sd=1.28).…”
Section: Methodsmentioning
confidence: 99%
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“…The Unfair Card Game [72]. The Unfair Card Game (UCG) is derived from an adult paradigm focusing on perspective-taking [73] and is established on a computer game where the child is filmed playing with a virtual child (Thomas).…”
Section: Measures Of Externalizing Behaviormentioning
confidence: 99%