2022
DOI: 10.3758/s13428-022-02002-3
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The underwood project: A virtual environment for eliciting ambiguous threat

Abstract: Threatening environments can be unpredictable in many different ways. The nature of threats, their timing, and their locations in a scene can all be uncertain, even when one is acutely aware of being at risk. Prior research demonstrates that both temporal unpredictability and spatial uncertainty of threats elicit a distinctly anxious psychological response. In the paradigm presented here, we further explore other facets of ambiguous threat via an environment in which there are no concrete threats, predictable … Show more

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Cited by 5 publications
(2 citation statements)
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“…It is possible though, that subjective anxiety, and not fear itself, mediated changes in presence. Simulations that specifically target anxiety (i.e., using an ambiguous or unpredictable environment instead of a physical threat; for example, see McCall et al, 2022) would be the best way to determine whether anxiety induces presence independent of fear. Indeed, it is possible that any sufficiently strong emotional response could be causally related to presence.…”
Section: Discussionmentioning
confidence: 99%
“…It is possible though, that subjective anxiety, and not fear itself, mediated changes in presence. Simulations that specifically target anxiety (i.e., using an ambiguous or unpredictable environment instead of a physical threat; for example, see McCall et al, 2022) would be the best way to determine whether anxiety induces presence independent of fear. Indeed, it is possible that any sufficiently strong emotional response could be causally related to presence.…”
Section: Discussionmentioning
confidence: 99%
“…In the present study we sought to bridge the gap between ecological validity and experimental control in studying the effects of emotion on temporal duration memory by using virtual reality (VR). Previous work has demonstrated the utility of using VR to study mnemonic phenomena (e.g., Cadet et al, 2022;Quezada-Scholz et al, 2022;McCall et al, 2022). Although VR is not akin to the real-world, it can provide highly immersive naturally unfolding life-like events while retaining high experimental control (e.g., controlling for the time spent in an experience, or the stimuli presented).…”
Section: Current Studymentioning
confidence: 99%