Abstract:To what extent are creative processes in one domain (e.g., technology) affected by information from other domains (e.g., music)? While some studies of professional creators suggest that creative abilities are domain-specific, other studies suggest that creative avocations stimulate creativity. The latter is consistent with the predictions of the honing theory of creativity, according to which the iterative process culminating in a creative work is made possible by the self-organizing nature of a conceptual net… Show more
“…A comprehensive framework of cognition, affection, and skills is indispensable to education development (Kraiger et al, 1993;Yusuf, 2007). In CIE education, innovation demands diverse sources of knowledge and cross-domain learning (Hunter et al, 2008;Scotney et al, 2019). The present study proposes that in CIE education, various disciplines can conduct cross-domain construction learning based on educators' professional domains of knowledge and skills.…”
Section: Cross-domain Learning In Entrepreneurship Educationmentioning
Innovation can include creativity, innovation mechanisms, and entrepreneurship. The ability to innovate is an important indicator of economic and social development, and creativity is an educational indicator of learning effectiveness. This article explores creativity and innovation from an educational perspective and proposes a sustainabilityoriented creativity, innovation, and entrepreneurship education framework that uses creative problem solving. This framework contains four layers and three dimensions. The first layer concerns the thinker and basic structure, and the second layer contains the catalyst of sustainable development goals (SDGs). The third layer is the advanced structure of cultivating SDG thinkers. The final layer is the generation of students who will attempt to start up social enterprises. The three aspects apply the creative nature of diffuse thinking to social innovation; apply demand expansion to extend individual needs to societal needs; and apply educational goal development to encourage sustainability. We expect this framework, which can turn thinkers into doers through creativity and social innovation, to apply to different disciplines. This article provides suggestions for (1) designing curriculum in creativity, innovation, and entrepreneurship education (CIE) for different education level and (2) transitioning technical and vocational education in developing economies on the road to sustainable development.
“…A comprehensive framework of cognition, affection, and skills is indispensable to education development (Kraiger et al, 1993;Yusuf, 2007). In CIE education, innovation demands diverse sources of knowledge and cross-domain learning (Hunter et al, 2008;Scotney et al, 2019). The present study proposes that in CIE education, various disciplines can conduct cross-domain construction learning based on educators' professional domains of knowledge and skills.…”
Section: Cross-domain Learning In Entrepreneurship Educationmentioning
Innovation can include creativity, innovation mechanisms, and entrepreneurship. The ability to innovate is an important indicator of economic and social development, and creativity is an educational indicator of learning effectiveness. This article explores creativity and innovation from an educational perspective and proposes a sustainabilityoriented creativity, innovation, and entrepreneurship education framework that uses creative problem solving. This framework contains four layers and three dimensions. The first layer concerns the thinker and basic structure, and the second layer contains the catalyst of sustainable development goals (SDGs). The third layer is the advanced structure of cultivating SDG thinkers. The final layer is the generation of students who will attempt to start up social enterprises. The three aspects apply the creative nature of diffuse thinking to social innovation; apply demand expansion to extend individual needs to societal needs; and apply educational goal development to encourage sustainability. We expect this framework, which can turn thinkers into doers through creativity and social innovation, to apply to different disciplines. This article provides suggestions for (1) designing curriculum in creativity, innovation, and entrepreneurship education (CIE) for different education level and (2) transitioning technical and vocational education in developing economies on the road to sustainable development.
“…For example, a network-based analysis of Baltic psaltery data that incorporated not just superficial physical attributes but also abstract conceptual attributes (such as markings indicative of sacred symbolic imagery), it was possible to resolve ambiguities arising from a phylogenetic analysis and generate a lineage more consistent with other historical data [70]. Horizontal cultural transmission may involve change in superficial features despite a preservation of deep structure, as occurs in metaphor [47], analogy [26, 33], and cross-domain transfer, in which a source from one domain (e.g., music) inspires or influences a creative work in another (e.g., painting) [59, 61]. This kind of complexity and hierarchical structure cannot be captured without taking a network approach to cultural evolution, which provides further support for the theory that culture evolves through SOR.…”
A central tenet of evolutionary theory is that it requires variation upon which selection can act. We describe a means of attaining cumulative, adaptive, open-ended change that requires neither variation nor selective exclusion, and that can occur in the absence of generations (i.e., no explicit birth or death). This second evolutionary process occurs through the assimilation, restructuring, and extrusion of products into the environment by identical, interacting Reflexively Autocatalytic and Food set-generated (RAF) networks. Since there is no self-assembly code, it is more haphazard than natural selection, and there is no discarding of acquired traits (a signature characteristic of natural selection). We refer to this more primitive process evolutionary process as Self–Other Reorganisation because it involves internal self-organising and self-maintaining processes within entities, as well as interaction between entities. In the extreme, it can work with just one entity but it differs from learning because it can operate in groups of entities and produce adaptive change across generations. We suggest that this more primitive process is operative during the initial stage of an evolutionary process, and that it is responsible for both the origin and early evolution of both organic life, and human culture. In cultural evolution, this ‘evolution without variation’ process can increase homogeneity amongst members of a group and thereby foster group identity and cohesion.
“…We now show how creative insight through analogical transfer can be modeled using RAF networks. The focus is not on the mechanisms underlying analogy itself; thus, the model is consistent with theories that emphasize different aspects of analogy such as structure mapping (Gentner, 1983), constraint satisfaction (Holyoak & Thagard, 1996), and potentiality and honing (Scotney et al, 2020). We keep the internal structure of MRs and their associative links-which can be modeled using existing methods-to a minimum, so as to lay bare the proposed approach to importing network science into creativity research.…”
Section: Modelling Insightmentioning
confidence: 93%
“…Although in creativity research one often comes across the term 'problem domain,' concepts readily 'jump' domains; for example, ISLAND is in the domain but KITCHEN is not, and BUNNY is in the ANIMAL domain, but CHOCOLATE is in the FOOD domain. This is particularly true when concepts are used creatively, as occurs in metaphor (Lakoff, 1993), analogy (Gentner, 1983;Holyoak & Thagard, 1996), or cross-domain transfer, in which a source from one domain (e.g., music) inspires or influences a creative work in another (e.g., painting) (Ranjan, Gabora, & O'Connor, 2013;Scotney, Weissmeyer, Carbert, & Gabora, 2019). For example, George Mestral's invention of Velcro was inspired by analogy to burdock root seeds (Freeman & Golden, 1997) which, in turn, inspired 'shoelace-less runners' (or 'shoelace-less sneakers').…”
Discontinuities permeate culture, and present a formidable challenge to mathematical models of cultural evolution. Cultural discontinuities have their origin in cognitive processes that include metaphor, analogy, cross-domain transfer, and self-organized criticality. This paper shows how cultural discontinuities can be accommodated by a theory of cultural evolution using cognitive reflexively autocatalytic foodset-generated (RAF) networks. RAF networks, originally developed to model the origin of life, have been used to models the origin of cognitive structure capable of evolving culture. Mental representations of knowledge and experience play the role of catalytic molecules, interactions amongst them (e.g., associations, affordances, or concept combinations) play the role of reactions, and thought processes are modelled as chains of such interactions. The approach tags mental representations with their source, i.e., whether they were acquired through social learning, individual learning (of pre-existing information), or creative thought (resulting in new information). This makes it possible to track the emergence and transformation of cultural novelty. We illustrate how the approach accommodates discontinuities using a historical example, and show how it is amenable to modelling cultural contributions of groups. We provide a RAF interpretation of the self-made worldview, and discuss how the approach can be used to think more concretely about possible future cultural trajectories. Because cross-domain thinking produces cultural discontinuities, it is impossible to pre-specify what features or traits will be present in future iterations of a cultural output. This suggests that cultural lineages are comprised not of external outputs or ‘memes’, but the conceptual networks that generate them.
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