Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems 2016
DOI: 10.1145/3033701.3033702
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The Tyrants, Heroes and Victims Narrative in Accessibility Tracks Papers of the Brazilian Symposium on Human Factors in Computer Systems

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“…There are, nevertheless, some critical studies that problematize the ideological and rhetorical use of users in HCI. They identified users' as a mere scenic resource in the design space (Sharrock and Anderson, 1994), playing the role of naive (Bannon, 1991), exotic (Cooper and Bowers, 1995) people (at least in comparison to alleged designers), who become prey to usability problems, and for that same reason, demand the constant salvation of heroes who know their ways of interacting with computers (Spinuzzi, 2002;Cooper and Bowers, 1995;Lima and Almeida, 2016). These people are abstracted from their historical or community references (Bannon and Bødker, 1991;Oudshoorn et al, 2004), stereotyped (Melo, 2012), pathologized (Cooper and Bowers, 1995), disembodied (Lupton, 1995) and disempowered (Kerssens, 2016;Clement, 1994;Spinuzzi, 2002) to become passive beings on the designers' hands, similarly to an imaginary friend (Massanari, 2010).…”
Section: Introductionmentioning
confidence: 99%
“…There are, nevertheless, some critical studies that problematize the ideological and rhetorical use of users in HCI. They identified users' as a mere scenic resource in the design space (Sharrock and Anderson, 1994), playing the role of naive (Bannon, 1991), exotic (Cooper and Bowers, 1995) people (at least in comparison to alleged designers), who become prey to usability problems, and for that same reason, demand the constant salvation of heroes who know their ways of interacting with computers (Spinuzzi, 2002;Cooper and Bowers, 1995;Lima and Almeida, 2016). These people are abstracted from their historical or community references (Bannon and Bødker, 1991;Oudshoorn et al, 2004), stereotyped (Melo, 2012), pathologized (Cooper and Bowers, 1995), disembodied (Lupton, 1995) and disempowered (Kerssens, 2016;Clement, 1994;Spinuzzi, 2002) to become passive beings on the designers' hands, similarly to an imaginary friend (Massanari, 2010).…”
Section: Introductionmentioning
confidence: 99%