2014
DOI: 10.1080/03637751.2014.971418
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The Thrill Is Gone, but You Might Not Know: Habituation and Generalization of Biophysiological and Self-reported Arousal Responses to Video Games

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Cited by 23 publications
(23 citation statements)
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“…55 The raw EEG data were processed before analysis using standard procedures. 33,54 Experimental procedure…”
Section: Electrophysiological Recording and Analysismentioning
confidence: 99%
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“…55 The raw EEG data were processed before analysis using standard procedures. 33,54 Experimental procedure…”
Section: Electrophysiological Recording and Analysismentioning
confidence: 99%
“…There is the possibility that the available media in society has resulted in a general habituation to violent content. 54 The elements of a video game that participants experience when playing in a naturalistic setting, not related to the violent content such as competition and failure, it is conceivable that these factors may be related to the expression of aggression. 20,29,31,32 The functional significance of the P300 is yet to be determined 39 and it has been associated with a diverse range of functions.…”
Section: Figmentioning
confidence: 99%
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“…In contrast, Bradley, Cuthbert, and Lang (1996) and Codispoti, Ferrari, and Bradley (2006) establish that people’s emotions habituate during exposure to a series of unpleasant images. Prolonged exposure to violent video games appears to produce similar effects (Grizzard et al 2015).…”
Section: Two Theories Of Nonassociational Learningmentioning
confidence: 99%
“…We predict that this habituation will occur both when viewing repeated warnings within a single computing session and when viewing repeated warnings in computing sessions over consecutive days [30]. When viewing repeated warnings within a single computing session, the brain creates a robust mental model of the security message, resulting in habituation during that session.…”
Section: Response Decaymentioning
confidence: 99%