2020
DOI: 10.11591/ijere.v9i3.20561
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The TAWOCK conceptual model at content knowledge for professional teaching in vocational education

Abstract: Now days, the integration of technology in the concept of learning is the trend in global education. The conceptual framework model is a general reference, and the only concept is Technology, Pedagogy, and Content Knowledge (TPACK). However, vocational education has knowledge of specific content, so adjusting conceptual models in professional learning is important to learn and offer. The purpose of this study is to evaluate the concept of TPACK into the concept of vocational education to improve the profession… Show more

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Cited by 35 publications
(37 citation statements)
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“…During the Industrial Revolution 4.0, digital transformation (DT) occurred mainly in all areas, including education [1]- [4]. Changes in the educational age have disrupted traditional learning methods and models and replaced them with new learning models based on digital technology [5]- [7]. We have to respond quickly and take concrete steps to solve the problems that arise and harmonize the changes and challenges that exist.…”
Section: Introductionmentioning
confidence: 99%
“…During the Industrial Revolution 4.0, digital transformation (DT) occurred mainly in all areas, including education [1]- [4]. Changes in the educational age have disrupted traditional learning methods and models and replaced them with new learning models based on digital technology [5]- [7]. We have to respond quickly and take concrete steps to solve the problems that arise and harmonize the changes and challenges that exist.…”
Section: Introductionmentioning
confidence: 99%
“…Recently, digital games have been used for a wide range of purposes in schools and colleges. The increase in the development of learning models with the use of digital games is driven by the widespread change in people's behavior in the use of digital technology in their daily lives, [1]. In this way, the use of digital technology has become common in human life, including the use of digital games for students.…”
Section: Introductionmentioning
confidence: 99%
“…The increased interaction with the use of digital games offers possibilities for developing new learning models with a digital gaming approach. In the context of education, many believe that the use of digital games can provide new ways to support learning and will ultimately impact the improvement of learning outcomes [1][2][3].…”
Section: Introductionmentioning
confidence: 99%
“…Several countries have succeeded in providing vocational education. One indicator of the success of vocational education is the decline in unemployment [3], and the absorption of graduates in work, continuing and entrepreneurship according to their field of expertise [4]. However, according to BPS data, vocational education contributed to a high unemployment rate of 8.49% in February 2020.…”
Section: Introductionmentioning
confidence: 99%