Abstract:In this paper we outline the design process of the TaSST (Tactile Sleeve for Social Touch), a touch-sensitive vibrotactile arm sleeve. The TaSST was designed to enable two people to communicate different types of touch over a distance. The touch-sensitive surface of the sleeve consists of a grid of 4x3 sensor compartments filled with conductive wool. Each compartment controls the vibration intensity of a vibration motor, located in a grid of 4x3 motors beneath the touch-sensitive layer. An initial evaluation o… Show more
“…This approach has been extensively used in social robotics: Shibata's baby seal Paro [35] [14], and the latest one is a furry artificial lap-pet called Haptic Creature [6] [46] [10]. Apart from robot-animal like form, other types of interface such as Emoballon [29], TaSSt project [19] can enable remote communication. We cover below some of the more significant differentiating factors in relation to these robots or interfaces.…”
Touch is a primary nonverbal communication channel used to communicate emotions or other social messages. A variety of social touch exists including hugging, rubbing and punching. Despite its importance, this channel is still very little explored in the affective computing field, as much more focus has been placed on visual and aural channels. In this paper, we investigate the possibility to automatically discriminate between different social touch types. We propose five distinct feature sets for describing touch behaviours captured by a grid of pressure sensors. These features are then combined together by using the Random Forest and Boosting methods for categorizing the touch gesture type. The proposed methods were evaluated on both the HAART (7 gesture types over different surfaces) and the CoST (14 gesture types over the same surface) datasets made available by the Social Touch Gesture Challenge 2015. Well above chance level performances were achieved with a 67% accuracy for the HAART and 59% for the CoST testing datasets respectively.
“…This approach has been extensively used in social robotics: Shibata's baby seal Paro [35] [14], and the latest one is a furry artificial lap-pet called Haptic Creature [6] [46] [10]. Apart from robot-animal like form, other types of interface such as Emoballon [29], TaSSt project [19] can enable remote communication. We cover below some of the more significant differentiating factors in relation to these robots or interfaces.…”
Touch is a primary nonverbal communication channel used to communicate emotions or other social messages. A variety of social touch exists including hugging, rubbing and punching. Despite its importance, this channel is still very little explored in the affective computing field, as much more focus has been placed on visual and aural channels. In this paper, we investigate the possibility to automatically discriminate between different social touch types. We propose five distinct feature sets for describing touch behaviours captured by a grid of pressure sensors. These features are then combined together by using the Random Forest and Boosting methods for categorizing the touch gesture type. The proposed methods were evaluated on both the HAART (7 gesture types over different surfaces) and the CoST (14 gesture types over the same surface) datasets made available by the Social Touch Gesture Challenge 2015. Well above chance level performances were achieved with a 67% accuracy for the HAART and 59% for the CoST testing datasets respectively.
The use of tactile senses in mediated communication has generated considerable research interest in past decades. Since massage is a common practice in Asian cultures, we propose to introduce massage-based interactions in mediated communication between people in a close relationship. We designed a device for distant interactive massage to be used during online conversation and we assessed its effect on interpersonal connection with eight pairs of Chinese participants in romantic relationships. All pairs were asked to engage in a conversation, either through a video call or through a massage-assisted video call. The findings showed that the use of the massage device significantly increased the perceived emotional and physical connection between the users. The results also showed a significant increase in the engagement in the massage activity, e.g., total massage time and average force per finger, from positive conversation to negative conversation, demonstrating an evidence of the interplay between audio-visual and haptic communication. Post hoc interviews showed the potential of the massage device for long-distance communication in romantic relationships as well as in parents-children relationships.
“…In the literature, haptic feedback has been demonstrated to be valuable for giving motion instructions in the field of sports [25] and to be perceivable also specifically while climbing [13]. Furthermore, haptic feedback has also been investigated as a way to convey emotions [24] and mediated social touch [11] for remote interpersonal interactions, and also for audience cheering up during sport performances [28]. Non-verbal communication through touch is already partially used by climbing partners to communicate needs by pulling the rope or presence by keeping it tensed.…”
In this paper, we present a field study on the learning of climbing aimed at defining the design space of wearable devices to support beginners. Three main findings have emerged from our study. First, climbing has a strong emotional impact on beginners; therefore, learning to climb requires mastering new motor patterns as well as negative emotions, such as stress and fear. Second, the feeling of danger that climbers often experience can be mitigated by trust in the climbing partner and the perception of her active presence. Finally, a big problem in climbing is the communication difficulty between the climbing partners and between climber and instructor. We conclude the paper presenting four design considerations for the design of wearable devices meant to support the learning of climbing by providing the actors involved with augmented communication. Such augmented communication should address both the physical and the emotional difficulties of this sport.
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