2020
DOI: 10.3390/sym12081377
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The Symmetries in Film and Television Production Areas Based on Virtual Reality and Internet of Things Technology

Abstract: To enrich the form of film and television production, improve the level of film and television production, and satisfy the film-watching experiences of audiences, based on Virtual Reality (VR) and the Internet of Things (IoT) technology, with the help of S3 Studio Max and Photoshop software, a VR film-watching system is built, which realizes the interaction with users on different devices through somatosensory interaction sensors. In addition, by utilizing Twirling720, the panoramic sound recording is achieved… Show more

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Cited by 8 publications
(7 citation statements)
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References 18 publications
(16 reference statements)
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“…Xie [29] detailed that a VR film-watching system based on VR in IoT (Internet of ings) technology has been developed with the help of software to enhance the form and quality of film and television production while satisfying the viewing experiences of audiences.…”
Section: Related Work On Course Of Later Stage and Special Effect Pro...mentioning
confidence: 99%
“…Xie [29] detailed that a VR film-watching system based on VR in IoT (Internet of ings) technology has been developed with the help of software to enhance the form and quality of film and television production while satisfying the viewing experiences of audiences.…”
Section: Related Work On Course Of Later Stage and Special Effect Pro...mentioning
confidence: 99%
“…In the arts fields, digital resources and specifically VR have been used in the most diverse disciplines, such as: (i) literature (Chen et al, 2021); (ii) painting (Lin et al, 2020); (iii) sculpture (Cecotti, 2022); (iv) music (Popp & Murphy, 2022); (v) film (Xie, 2020); and (vi) architecture (Scorpio et al, 2020). It is therefore a mode of expression that combines specific knowledge, based on techniques and processes, with different soft skills (Fernández-Arias et al, 2022) such as: (i) creativity; (ii) imagination; (iii) spatial vision; (iv) abstract thinking; (v) bodily expressiveness; or (vi) communication skills.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Soldiers equipped with virtual helmets moved around the virtual battlefield for purely training purposes. Together with the dynamic increase in opportunities to use personal computers for photorealistic visualisations, as well as the development and the decrease in production costs of VR glasses, the benefits arising from applying this technology in entertainment were noticed [14,15]. In recent years, virtual reality has expanded into a wide range of branches of science and industry [16].…”
Section: Virtual Reality Of Lightingmentioning
confidence: 99%