2018
DOI: 10.3389/fnagi.2018.00088
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The Study of Evaluation and Rehabilitation of Patients With Different Cognitive Impairment Phases Based on Virtual Reality and EEG

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Cited by 23 publications
(15 citation statements)
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“…Some researchers used physiological signals to explore the effects of games on people. Wen et al [16] and Qi et al [17] collected EEG (electroencephalogram) signals to evaluate the condition of dementia patients. And Perugia et al [58] collected EDA (electrodermal activity) of dementia patients during their interaction with social robots to explore the psychological response of them.…”
Section: B the Assessment Model Of Therapeutic Effectivenessmentioning
confidence: 99%
See 1 more Smart Citation
“…Some researchers used physiological signals to explore the effects of games on people. Wen et al [16] and Qi et al [17] collected EEG (electroencephalogram) signals to evaluate the condition of dementia patients. And Perugia et al [58] collected EDA (electrodermal activity) of dementia patients during their interaction with social robots to explore the psychological response of them.…”
Section: B the Assessment Model Of Therapeutic Effectivenessmentioning
confidence: 99%
“…EEG, EDA, etc.) to explore the effects of games on people [16], [17]. Yet, these existing assessment methods are mainly based on one group of participants, which leads to random or uncertain results and lacks comprehensiveness and authority.…”
Section: Introductionmentioning
confidence: 99%
“…Therefore, based on the theoretical foundation of both neuronal plasticity and cognitive reserve [ 3 ], cognitive interventions have been increasingly focused as an emerging therapeutic approach to enhance quality-of-life, improve or maintain cognitive and functional living skills, and improve psychological and behavioral symptoms of dementia [ 7 ]. Currently, cognitive interventions for people with NCDs can count on new and very promising technological approaches, such as virtual reality (VR) [ 8 ], which seems to be more effective than traditional approaches, producing positive outcomes in a shorter time, as well as enhancing the brain neuroplasticity [ 9 ]. VR provides three-dimensional life-like environments at a full (e.g., virtual camera or oculus) or non-immersive level (e.g., the desktop visual display system), allowing patients to do an interactive experience, based on “learning by doing” (which integrates two different cognitive systems, intuition and reasoning) [ 10 , 11 ].…”
Section: Introductionmentioning
confidence: 99%
“…VR training can facilitate neurorehabilitation, promoting brain plasticity processes through complex mechanisms related to the reactivation of brain neurotransmitter capacities, maximizing the results compared to those obtained by conventional treatment [66,76]. Monitoring EEG activities of the patients could be a suitable practice to assess the biomarkers of neuroplasticity and to measure rehabilitation progress [67,77]. The results are promising; hence, we encourage researchers to develop new spatial memory VR-based protocols for neurorehabilitation.…”
Section: Discussionmentioning
confidence: 99%