“…As seen in Table 2 , 44 studies found an association of a social structural feature with either GD and/or a proxy variable. The most studied associations within this category were between general socialization features and GD ( n = 10) or a proxy ( n = 23) ( Beranuy et al., 2013 ; Chang, 2013 ; Cheng, 2019 ; Dietrich, Mulcahy, & Knox, 2018 ; Elliott et al., 2012 ; Ghuman & Griffiths, 2012 ; Heng, Zhao, & Wang, 2020 ; Hsu, Lee, & Wu, 2005 ; Hull, Williams, & Griffiths, 2013 ; Kang, Lu, Guo, & Zhao, 2020 ; Karlsen, 2011 ; King et al., 2011 , 2017 ; Klimmt, Schmid, & Orthmann, 2009 ; Laconi et al., 2017 ; Land, 2015 ; Lee & Schoenstedt, 2011 ; Lewis, 2016 ; Mao, 2021 ; McLean & Griffiths, 2013 ; Quick & Atkinson, 2014 ; Smyth, 2007 ; Wood et al., 2004 , 2007 ). General socialization features were within games features related to in-game socialization as a motive without clearly delineating the specific structural feature.…”