2012
DOI: 10.1177/1354856512441150
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The sound of locative media

Abstract: This article develops an alternative perspective to the visual bias in locative media discourses by focusing on the role of sound in locative media and related discussions. This sonic perspective allows us to understand the temporal, situated and embodied aspects of locative media. Informed by debates from sound studies and mobile media studies, a locative smart phone application where users experience specific sounds depending on their locations, is discussed. The concept of 'Placed Sounds' is introduced for … Show more

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Cited by 19 publications
(23 citation statements)
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“…Many of these same factors have also been noted in the work of Michel Bull, who gives a rich picture of how people actively use music played through headphones whilst on the move to re-astheticise their environment [10]. The work of [18] also shares similarities with the band Bluebrain [4], who have composed a number of locative albums to be listened to at specific locations. In these and other examples, key moments in the audio unfold in synchrony with key locales in the location.…”
Section: Immersion In Hci and Related Literaturesmentioning
confidence: 69%
“…Many of these same factors have also been noted in the work of Michel Bull, who gives a rich picture of how people actively use music played through headphones whilst on the move to re-astheticise their environment [10]. The work of [18] also shares similarities with the band Bluebrain [4], who have composed a number of locative albums to be listened to at specific locations. In these and other examples, key moments in the audio unfold in synchrony with key locales in the location.…”
Section: Immersion In Hci and Related Literaturesmentioning
confidence: 69%
“…. the social, physical, media and sound context and our embodied interactions with these' [46] (p. 292). Along these lines, participants of The Rough Mile undertake Part 1 equipped with a GPS-enabled smartphone running custom location-based audio software that interleaves spoken word, custom background music, ambient sound recorded in situ and real-time ambient sound made audible through the use of bone-conducting headphones that do not block the ears.…”
Section: The Rough Mile (2016)mentioning
confidence: 99%
“…Their GPS location triggers sound playback (2015: 8). Behrendt (2012) is particularly concerned with the role of walking as a form of interaction with locative audio, and we share this agenda as will become clear below.…”
Section: Theory: Construction Of Communicative Concernmentioning
confidence: 99%